Cinderwall Lowlands

Cinderwall Lowlands is a burning war zone of ash-choked skies. Home to the warring devil kings and their disloyal armies that battle under the watchful gaze of the region's most powerful devil, Sulfrix. Infernal and mortal alike are dragged into a constant battle, but through this conflict comes innovation a endless aggressive push between the devil kings to create new and deadlier powers makes the fields of Cinderwall a fruitful grounds for testing Sulfrix’s next step in his Infernal Legions conquest against the angel Vrayska.

Shanla

The sacred islands, home of the reliquaries and the great Kembalung Palace Temple. This land is the most forbidden and untouched place for the brazen of Dawnfire; they allow only those of royal descent from the five bloodlines to travel here. However, this forbiddance does not apply to the infernal; the halls of this great palace and the art of reliquary artifice welcome the devils of Cinderwall.

The palace is home to and staffed by devils and demons almost exclusively. This subfaction of the Legion of Sulfrix are arbiters to the brazen, attempting to broker a peace between the ancient warring cultures. Where the majority of infernal beings are evil, outside of the control of the god of evil they now have the capacity to do things such as this. Many of the infernal seek a path to leave eternal torment behind, and that is the purpose of Shanla, a secret haven for demons to understand neutrality.

The Cinderwall

The Cinderwall marks the edge of the lowlands in the northernmost edge. A sheer cliff drop of sharp, jagged slate cracked off the side of the land. Approaching from Dawnfire, the pathway leading to the lowlands looks as though the entirety of the landscape was shoved hundreds of feet into the ground. The break, like crimped steel, is a broken, sudden drop. Looking down, the burning Cinderwall lowlands—filled with devils and lava—looks to be the edge of the world.

Bazzant

Fire Eicio city-state ruled by the general of the Infernal Legion, Sulfrix. The people of Bazzant are made up largely of the Given, a culture of tiefling who seek out their ancestors within the Infernal Legion. Many settled in the northern, more hospitable regions of Cinderwall, unknowingly directly above a potent portion of the Ignus ley line.

Because of this, many tiefling children born during the fairly regular eruptions of the ley line—called roian fonts—are born as Eicio. This unique blend of ancestries has brought forth a very unique society that exists only here.

The city itself, from the outside, looks more like a single giant prison surrounded by glowing red crystal. The cursed stone is repulsive to infernal creatures, keeping the enemies of the Legion out—but, importantly, keeping those who seek to leave in. Inside, the halls are claustrophobic, hot, and oppressive.

The City, Din

When the World Pillar in the deepest circle of Hell was destroyed, the god of traitors usurped the god of evil and claimed his power. Hell crumbled, and its capital city, Din, fell with it. Infinite demons plummeted into the void, but those who survived escaped to the living world. United by Sulfrix, they formed the Infernal Legion and carved out a fortress here. Decades later, after countless wars with the Holy Crusade—who made every attempt to eradicate them—the fortress has become a thriving city now known as New Din.

Imps, devils, demons, tieflings now walk amongst each other, unrestrained by mortal ideals and morality, but also unbound to the non-dead god of evil. New Din sculpts a future for Infernals they—for the first time in existence—may choose for themselves.

Mother’s Maw

The Mother's Maw is the deepest descent into the heart of Cinderwall, a jagged sinkhole that drops into the Sunless Sea, where the air stinks of ancient sulphur and decay. At the bottom of this chasm lies the throne of the Goddess of All Evil, Yenva Palace, a sprawling citadel of obsidian and bloodstone. 

The Maw itself is a void, an endless fall into the heart of the world whose walls are jagged tooth-like slate.

Those who seek to enter or leave must use the pig iron chain lift—a rusted metal contraption that shudders its way up and down the sinkhole, operated by countless imp slaves. The lift is the only path to the palace, and it is said that no mortal has ever safely descended without the mark of the devil upon them

Shatterfield

The lava cracks of Cinderwall, called the Shatterfield, are world-renowned for their inhospitable environment and infernal nature. Dotted with ruins raised and toppled in endless warring between the devils, and home to monsters of a caliber unlike anything else in Crudilex—many of whom came up from the fiery rings of old Hell. Dumped from a plane of damnation right into the Shatterfield.

Deep pits and chasms that shatter the landscape all around in narrow, jagged gaps—dropping hundreds of feet down—slowly leak toxic fumes and burning gas up into the atmosphere. The sky above is filled with dark clouds, stained by the burning landscape below.

Burning ash fills the air, and the ground is broken up by rivers of flowing lava pouring and spilling down the chasms and cracks or violently exploding into the air. Nothing that cannot survive absolute heat can even survive the scorching heat of the air.

Vice Alter

A church of filth, a gambling hall for the damned, where souls that are collected by devils are brought and lost on the spin of a wheel. Ruled by the Church of the Archdevil Zixsosi the Loathsome—a disgusting, fleshy mess of a monster whose body is made up of a pile of smaller bodies all melded together—drinking, smoking, doing drugs, engrossed in endless debauchery, unable to move from the back of his casino-hall cathedral.

Vice Alter is the most civil of all demonic holdings in Cinderwall, welcoming non-infernals to come and play alongside the devils who frequent it. But having a soul makes you a very valuable patron, as you roll away the souls of others. Outside of the halls, the holding is a small cluster of fully constructed church-like buildings protected by greater devils and gargoyles. But past these, countless ruined structures fill the landscape. These satellite settlements occasionally rise with the fortune of lesser devils, but all eventually crumble from financial ruin or are stamped out by the jealous cohorts of other devils. None but Zixsosi is able to establish a firm following and foothold.

The Burning Sea

The southern coast of Cinderwall is known as the Burning Sea. Sandwiched between the Soulgate and the beach, a strip of water is endlessly sizzling and boiling, evaporating and raining down, and spilling back into the bay. Traversing the region is akin to sailing inside a kettle on a stovetop. The water roils and bubbles, the air is humid, and the rain burns your skin.

Few living things can withstand the extreme temperatures, but it serves the local devils just fine—living among the rocks and shattered islands of the Burning Sea and sailing off in their metal warships to raid and attack coastal villages, retreating if assaulted by non-infernal military back to the inhospitable waters of the boiling sea like petulant children running back to base.

Impshimmer Vents

Along the Cinderwall, a hundred-foot cliff dividing the lands of Dawnfire from the infernal lowlands, are massive lines of scorched black spires that once, in forgotten ages, were the defenses of the Infernal Legion. Proud demonic obelisks of red marble, which protected the King of Hell and his onyx cathedral. These structures were once used to channel the Ignus Ley Line and release immense javelins of pure, undiluted fire magic to obliterate their targets.

However, time has not been kind to the army of evil. The disbanding of the Legion after the devil was unmade has left its fortresses in disarray. Over the ages, the ashfall and infighting have scorched and coated the outsides of these spires, and today they seem like naturally forming landmasses jetting up from the hellscape of Cinderwall. The powers they held to fire blasts from the leyline are completely lost. Today, they release the energy and essence up into the sky like titanic chimneys.

These structures have now become a haven and bastion of infernal imps. The winged demon servants, now free, have forged a community united by their eagerness to escape the devils who once claimed them as subordinates—remaining high above and feeding on the magical essence that rises from the vents, releasing into the sky.

The Boiling Coast

The Boiling Coast stretches along the northern coastline of Cinderwall, a treacherous lagoon where burning earth has turned the sea into a  cauldron. Scattered across the coastline are the scorched remains of ships foolish enough to try and navigate its waters. The  surf is searing, bubbling water, it seethes and churns in constant turmoil, fueled by the magma that lies beneath the surface. The waters here are deadly to those who dare approach, their temperature scorching enough to scald the flesh.

Blood Market

Home to the devil sangromancers, called the Cautilank, this village of bones is the leading trade hub for the most profane of materials: blood, bones, and flesh. The perverse, cannibalistic black magic of sangromancy turns the very bodies of others into fuel for horrific power, draining the essence of the soul through the body—and its consumption.

While the consumption of sentient beings with significant consciousness is considered utterly unacceptable by all moral societies, no such values exist among devils. To their murderous minds, power gained through the consumption of one’s enemies is a simple and logical equation.

At the heart of the market is The Pit, a descent into the caldera at the core of the sunless sea below. This spawning ground is a well of suffering, from which many newly born imps clamber upward, hungry for flesh and souls.

Rain Bell

Crudilex is home to a great mycelium, a vast intelligence that has been growing in the sunless sea for decades. The being is a strange but ultimately benevolent creature, wishing to coexist alongside the life of Crudilex.

However, it has a twin—a second vast fungal mind slowly spreading across the world, known as the Rain Bell, named after the towering central mushroom at the heart of this fungal network. The Rain Bell is not quite so harmless. Slowly but surely, it is conquering the region it has inhabited, killing and consuming millions of devils, transforming their bones into mycelioid husks.

The Rain Bell is best known for its giant spores. When these spores touch flesh, they become benign parasitic mushrooms that grow on the outside of the body, trading nutrients and offering whispered insights. When the host dies, the Rain Bell takes over their corpse, using their bones and shape to form a more effective humanoid frame by which to become a true Mycelioid.

Devil’s Lantern

TIn the beginning of time, when Crudilex was new, the creator of existence, Nin-Iv, placed upon its face three structures: The God’s Lantern, a home for the sacred; Atlantis, a home for the mortal; and The Devil's Lantern, the home for the damned. Each of these cataclysmic structures was immense, able to be occupied by even the grandest of giant beings of Crudilex. The Devil's Lantern, like its sister structures, is nearly 1,000 feet tall, with enormous passageways made of flawless stone. No hammer or chisel ever touched these structures, as they were placed by the ultimate creator.

The Devil's Lantern stands on an island that, long ago, was a pinnacle connecting to the greater continent of Cinderwall. However, during the Holy Crusades of the Brazen, the region was besieged for six months. Endless volleys of unforgiving, unrelenting, sacred, and zealous attacks, all attempting to topple the Lantern, left only the ground below it remaining. Placed by the first god, the structure and the land that holds it are completely invulnerable. The Crusade succeeded in driving out and converting the site, making its use by the Infernal Legion impossible. Today, it stands, rising from the boiling sea—immense, indestructible, imposing, and completely devoid of devils. Pilgrims of the Crusade and disgraced knights sent to be forgotten are all who walk its momentous halls.