Interactive Map is only available on Desktop

The Ruins of Felshire

The city of Felshire was once the throne of the Queen of Elves. Her reign lasted thousands of years but ended when the curse befell her people turning them into monsters. Now a hollow empty husk full of the shadows of the past the Kingdom is made up of houses and structures of white ironwood all built upon the enormous Elder Elms. It is said to be  among the first civilizations in this world; it is beyond ancient and now empty. A sad place that serves as a cenotaph to those fallen in the disaster that befell this place 30 years ago.

A castle for ghosts, a great place to find a medium.

The two-floor inn stands on a lonely crossroads, The only building for miles. It looks to have once been a vibrant, popular place, but now it is completely empty and just a step away from run down.
It has two floors and an open stable on the side covered by the second floor overhang.

Inside it is much nicer with Bright red drapes hanging over an open vaulted ceiling. Soft record music plays from a Gramophone and a soft hum comes off of three large industrial machines performing some kind of brewing.
At the bar A single patron, A Fallen Elf, sits at the counter behind which an elderly human man cleans a glass. Both regard the characters as they enter but otherwise pay no mind.

Crowcover Inn was once famous as its Patron was a well known adventurer. He had the tavern built many decades ago out in the most Isolated part of the world he could find so that people would have to “Earn it”. It has since become a local spot to escape the Phantom Rain and a popular middle place for hunters to meet up but it mostly stands otherwise empty.

Crowcover Inn

Valley of Three Matrons

An extremely vast hilly valley with chest-high waves of grass and enormous boulders as far as the eye can see. The Matron’s Gove is at the heart of Dunwel Fen and is generally peaceful if not empty as it provides little in the way of cover should you fall prey to a Phantom Rain While embarking on the miles long journey required to cross it. It takes its name from the large statue of the three matrons, Founders of the Luvo Coven who act as the guardians and defacto rulers of the entire forest.


The statue depicts three women each holding two magical foci. wand, staff, amulet, book, orb, and totem. While clearly, it is a place of significance it has been visited for some time.

The Vastweld

Just south of the matron’s Gove is the Vastweld a magical region of Dunwel Fen where the land itself has grown to 100 times its size. Huge towering blades of grass, shaded pod frons, cat tails that sway in the wind and rise like towers over head. Even insects here are big enough to endanger the travelers passing through, which may as well have shrunk down to an inch or so tall.

The Stone Banshee

Considered a historical myth, this statue, being consumed by a tree, is the only thing close to evidence of the events of the Bramblefen disaster. It is said the elven woman the statue depicts reaching upward, was a unmatched warrior so zealous in her crusade against the humans that her fellow elves cast her out for being too ruthless.

Thousands of years ago when dunwel was the heart of the world, in the age of beasts, there lived an elven woman. So powerful and ruthless in their war against the humans was she that after the battle was won her eyes turned on her own leaders. Her treacherous turn meant execution.


But her power was too strong for death. She had already conquered it and mere execution would not be enough to stop her. So her body was interred in stone and six of the Felshire’s most powerful mages laid their staves as its base, locking the statue in time so that her soul might never find its way back to the world of the living to exact its wrath for thousands of years of imprisonment.

Riverbend Estate

A large mansion on a vast property built right against the fast moving waters of one of Dunwel Fen’s Many rivers. It has been abandoned for decades, the previous lord was executed for toying with “Dark Magic ''. And no one has so much as ventured there to trim the hedges since. But when the lights in the tower started the locals became nervous. Shades have begun haunting all along the river and the woods around the estate.

The clean white riverboat with a stark red paddle wheel on the back. It dominates the semicircular Lagoon port visible all the wat from the front of town down the main street where it sits perfectly framed. It’s two black smokestacks below out clouds of white clouds of steam and its decks are lively on all levels with gamblers.

Inside are three floors of gambling halls featuring mechanical marvels like slot machines, and electric lights, not seen anywhere else in Dunwel fen. Each floor is dedicated to the level at stake, with the lowest where you first board, being games as little as one Chip to ante in. If the players show an aptitude for gambling or winning, They will be invited to the next higher deck, the highest of which is where thousands of gold, Magical Items, and even Land deeds can be won.

Infante’s Dice

Faberwall’s Tower

In the redwoods of southeastern Dunwel is a tower that doesn't belong there. An imperial tower from off of the wizards college in the capital city nearly 500 miles away! Teleported into the middle of the forest by some incomprehensible means The tower stands at a massive 350 feet with no obvious entrance on the ground level.

Castle Kradsten

At the absolute edge of the woods, built atop a steep hill that is as close to the border of Dunwel Fen without actually living it is the castle of the Duke of Dunwel Fen. The regional lord who is absolutely never seen in the lands themselves.

The castle is brilliant and more modern than anything in the rest of Dunwel by far. But still in the marble halls in the capital it is said to rule over dunwel is like ruling over a King Infante’s Tomato garden. An insult at best.

A Hilly region laden with hundreds and hundreds of stone statues. Little is known about these statues other than their incalculable age. They do not depict any race or ancestry of Crudilex and their clothing and garb is strange. What is known is they number in the thousands and vary in size completely filling the hill under a blanket of moss and overgrowth.

The Garden of Statues

Old Man of the Lake

Deep in the southern woods where the leaves turn red and the wood turns white there is a lake 500 feet deep with a ent of petrified wood who bobs and drifts in the drink. Once the waters around this endlessly drifting Tree Ent were sacred healing elixirs to the elves, in ages past the Old Man taught was their friend but in thousands of years their history was forgotten. To this day this large bore-shaped Ent floats lazily in the waters- his mere presence purifying them.

The old man of the Lake is ancient and has spent the better part of 5000 years drifting in his lake almost completely undisturbed. He is happy to stay out of all conflicts in the world at large and cares for very little. Convincing him to do anything, even so much as talking is a challenge.


The only thing the old man of the Lake is really interested in is resting, Bobbing endlessly in the waters of his lake.

The Haunted Shallows

 Filled with dense unforgiving mist that obscures vision and casts beams of light through the sun strangled  canopy above.

The shallows is in fact an immensely haunted region filled with countless incredibly weak ghosts who have manifested as mist. Unable to possess any but the most weakened beings they have amalgamated together to make escaping the shallows difficult. A crew of a massive golem machine called an Automata have been trapped in this predicament for nearly a week now and are growing quite desperate to escape.


Home to the dangerous Hordes of Whitescaled Forgon cannibals. The Raindrinkers. The western area of Dunwel is easily the most dangerous as it is crisscrossed with deep, underwater caverns and sheer drop-off cliffs. All covered in mats of slimy slippery moss and ferns making travel here a nightmare for anyone who cannot swim as the Crocodile-like Forgon do

The Forgon have driven themselves mad by drinking the Phantom Rain and have taken to eating eachother in bizarre monstrous rituals. But they are all to happy to have new meat to sample and regularly hunt humanoids to consume.

Raindrinker’s Bog

The Noctrite Crater

The moon over crudilex is a rich arcane resource, but it's broken and shattered by the devastation brought on by a mysterious eldritch force. However meteorites of a material called Noctrite fall on occasion and when they do it becomes a race to find them. In dunwel they are nearly always discovered by the coven crows giving them the advantage. One such event is predicted to occur during Drakul’s game.