As a cartographer, I must acknowledge that much of my trade is performed for military endeavors. I don't like it nor am I proud of it, We have all seen what devastation war is capable of. Some things of the past are better LEFT in the past.
~Ida Holly
In the final days of the Last War, House Cannith unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their chests. This rampage was cut short on the Day of Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
But some survived, and are still out there waiting to be awakened. Cannith artificers are eager to track them down. Powerful men in the world have a vested interest in claiming these wrecks for themselves because the possibility of having one under your command could change the face of Eberron.
This behemoth of a map is a sequel to "The Monster Factory" and is a commission by patron Bishop869 to grow his Eberron game. It is 16(!) phases, the most I've ever done. This battle sets the scene of a final encounter between a BBEG and the party, and as such, I tried my very best to make it feel cinematic and epic! It revisits the Colossus I had created in "Atop the Colossus" but imagines it in Eberron.
Another Classic battlemap from my early days as a Map maker. These maps are crude and unrefined and no longer reflect my abilties as a map maker but I still have a soft spot for them. We should never forget where we came from! This map is avaible to save and download here in this gallery for free or get them all easy with the ZIP, But if you’d still like to show support for my work please consider checking out some of my other (much better) work!
Cheers
~ Balatro
The showdown with the Spirit of Earth. Each time the boss takes 25+ or a round passes the map progresses, the very land itself fighting against the adventurers.
A classic Battlemap of Mine, Tipsy Tavern is actually the first map I ever released! These classic maps are not as refined as my current work and so are avaible completely for free, Simply save the immages in the gallery here! If you want to support me work consider buying the Zip of this map for .99!
Thanks
~Bal
A sudden storm strikes the cliff below a overhanging tavern, each round the map progresses a phase, forcing the adventurers to leap the parlous gap while facing there enemies.
It's inspired by the insane combats in the Pirates of the Caribbean movies, and hopefully forces the players to leap from side to side as the tavern halves tilt back and forth. Dodging furniture attacks from the enemies.
Each phase should only be one round with a total of ten. switching at the end of the round or when things start to get alittle too cozy for the party.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Our Adventurers find themselves locked in a life or death chase down the streets in stage coaches. Taking break neck turns, Smashing through busy markets. leaping down to the busy docks.This map is a sequel to the busy thoroughfare, I had a patron mention "My players would probably highjack a cart and go on a chase"so- I made that!The fun thing about this map is you can be the chaser or the chased depending on your encounter.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Adventurers top a ramshackle raft as they are pulled at a violent clip down stream. The map this time moves around the players. the raft itself the focal point so tokens don't need to be moved between phases.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
“Speaking from experience, Shipwrecking at sea isn't so bad when you’ve been shipwrecked in the sky. Though that's not one of my theories that I recommend testing.”
-Ida Holly
Our adventurers find themselves crossing a vast dryland on the HMS Affinity. A long journey cargo-merchant airship converted into a personal vessel by it’s captain. With many days of travel ahead they expect a fairly uneventful trip.
That is before they reach the Canyon that marks a border to a nearby Tyrannical empire. One who doesn't take kindly to whom they have declared as Airship pirates. Which, it just so happens, was once true of the Affinity’s captain. Must have slipped her mind, She gives a wicked smile, and recommends you hang on tight, Those new Empire Airfrigates are fast. Look at the bright side, at least it's not pirates!
A battle between two airships descends from high in the clouds and weaves through the narrow canyon below. Trading artillery, Smashing into walls, before ending in two crashes from a risky maneuver, allowing the battle to continue on foot. 9 Phased Battle map.
This map includes
- 9 phased Airship chase.
- Gridless Variant
- No Ship Variant
- Airship Transparent Png tokens (Both ships)
- Open sky tile, just in case.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
“My father used to say that death is just another journey. That always made me think, if the soul leaves the body where does it go? Can a cartographer dream- what would it mean to map the afterlife?”
-Ida Holly
Our adventurers find themselves in need of a medium to contact a person who has died. However when they reach out to summon a ghost, instead something else responds. Something sinister from beyond which attaches to the medium and forces their way back into the world of the living.
This map is a ten phased battle map inspired by the new set in a séance room in which spectral powers grab and swear objects around the room, possess statues and furniture, and eventually pull everything around the crystal ball like a tiny black hole before exploding dramatically- destroying the building in which the summoning occurred.
I designed this map after being inspired by reading van Richten's guide to Ravenloft and it’s wonderful art. made for your Ravenloft avengers, Victorian Sherlock, or Eberron mysteries.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Across the nations of the world it denoted that many, even most civilisations build along the sea, for trade and food. As a cartographer I can say without doubt over the ages the seas have crept closer and closer. Leads one to wonder, What history of the ancient world sleeps under the tide, What volumes could we fill if only we had gills.
-Ida Holly
Note: Ancient temple structures are unreliable. Especially puzzles, And double so for moving parts.
The map comes in ten phases; the first few are ideally done out of combat allowing the players to explore and use the levers to dam the water above. Then from phase 6 on the dam begins to burst. At this point the players have a choice where to go, into the cave below the lake or away from the wall over water crashing over the empty lake. This map is inspired by the Wonderful movie Atlantis: Lost Empire, and the infamous Zelda dungeon from which the map gets its name.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Necromancy is gross, But have you ever seen an artificer try their hand at it... That's a new and exciting kind of Gross.
-Ida Holly
Monster Factory, our adventurers have followed leads of strange monsters all across Eberron centered around a factory nestled in a quiet north side factory district.
A mastermind calling himself Lord Cardillo has been Forging monsters of all sorts with foul alchemy, Forbidden Necromancy, and all the Mechanical wonders of Eberron than secretly sending them out into the world for nefarious enigmatic reasons. cornered now This villain would be happy to see this factory reduced to ruin before besmirching his good name, and will trigger all manner of havoc causing explosions throughout the factory from his well-protected control room all while taunting our heroic adventurers.
Monster Factory is a 7 phased battle map, It is chaotic and very goofy much like the namesake. Cheers to the good good boys. The green Ooze is inspired by "The Dip" from Who framed Rodger Rabbit, My hope is the encounter will become something of a The floor is lava sort of experience as the party fends off the factory's creations and tries and stop them from erupting out of glass chambers and reanimating from the conveyor belt.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
I have read of wars and plagues. Of the horrors of man and monster. But I have never known the meaning of devastation until today.
~ Ida Holly
Artificers have built golems of Iron, bone, and clay but the ability to build a Colossus is lost to a forgotten area and with good reason. A lone standing Goliath whose shadow blocks the sun for a mile from its foot has stood silent vigil on the coast for centuries. But something horrible has awoken it. Something with intentions to change the face of this world forever.
The Colossus marches its unstoppable march forward. Forcing the Castle’s soldiers to attack as best they can, Leaping the 100s foot plummet to reach its shoulders and do what they can to return it to its eon’s slumber before it’s too late.
This map was a labor of love, My patrons asked for it and I put everything I had into making it. It was- well it was a lot more work than I realized. It required well over 100 hours and two full weeks to get to where it is now. I intended to include a “Win” phase where the Colossus falls before delivering the final blow, and maybe I will. But I hope artists out there can agree that sometimes it is better to just say “I need to be done”. I hope it’s well-received by the TTRPG community, but even if this dies in new, I’ll be proud I took the leap to make something, way out of my comfort zone, something I think is truly epic.
If you like this map, please consider sharing it with others. Word of mouth is the best way to keep doing insane time-consuming projects like this one.
If you hate it tell your enemies about it, really stick it to them. Everybody wins!
I find Celebrations a fascinating affair, A gathering of many people to venerate a single happening. Objectively positive, Yet when we review the historical record, Celebrations are often the beginning point of great conflict. Hmmm… I wonder if there is a causation.
- Ida Holly, Balatro Foundation’s cartographic Director.
A city of a certain size will have amassed many unique arcane specializations, But none more valued for holidays, festivals, and parades than the illusionist. The power to sculpt a vision so precise many would be fooled into believing it’s real is a power an entertainer can not afford to employ!
For this parade, the crown has spared no expense, and fireworks, Magic instruments, drifting spectral confetti, and delightful manifestations will run the streets to the delight of our citizens! So long as it all goes without a hitch, and that is what we have hired you to assure, this will be a day to remember!
This map is designed as a location where the players need to do something BEFORE combat, or better yet to prevent one. Like there might be someone in the crowd there trying to capture, an assassin who means to harm someone on one of the floats, etc. Included in this set are variants such as Gridless, HD, and Without the crowd. I also added a version with no crowd or floats, and one where only the “Royal float” is left. In case things go sideways so you have a lot of freedom with how you want to run the encounter!
What sort of encounter would you run on this map?
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
"A wedding is a magical day. Sometimes... too magical."
~ Ida Holly
A pair of love struck heroes have decided to preform an ancient ceremony and honor their love before friends, Family, and their adventuring party. and they take there vows under a local Gazebo... The Dread Gazebo. Ten phase encounter map.
This map is a touch goofier than my normal stuff, but that's the beauty of D&D, it's never wholly serious. The encounter starts with the players taking part in a Local Adventurer's wedding, When at the "I dos" a blustering wind causes a crossbow on the Gift table to fire. Shooting a single bolt over the gathered party goers. Which wakes a long slumbering Elemental. The Infamous Dread Gazebo, Which plows it's way to through the gathered crowd to the back, where it's attention shifts from violence, to cake. We've all been there.
This map was created in honor of my dear friend Chris and his new bride Geena. Both are wonderful people who each have played in one or more of my own games. I'm so glad they found each other. I hope them only the best and a perfect day without incident. (In real life at least!)
The wonderful art that inspired the encounter, was created by the Irreplicable John Sheppard.
I’ve always adored the Carnival, but there is something haunting about creatures of the world being forced to put on a show, It says something about its ringmaster I don’t care for… And perhaps something about the audience too…
~Ida Holly, Balatro’s Cartographer.
Be it the Rakdos, Witchlight, or a simple roadside show for the local peoples. The carnival attracts all kinds. This map is designed with the idea of a boss fight where in a Villainous ring master stands in the center, Orcistratiting a comical battle with the players and putting on a real show for the audience.
As the fight goes on I imagine clown cars unloading waves of jesters- perhaps even Nilbogs- To keep the players moving, Eventually the cages on the far south side of the map open allowing the Performing beasts to run amok.
I like the idea of the ringmaster forcing the players to do minigames, Like Trivia about their last adventure, or Quickly solving a maze before too many rounds pass. And those who fail become charmed. But how would you run an encounter on this map?
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