“See Basanna never run off when their links are undone. It's mostly because they are too dumb, but the point remains.” - Ida Holly
Moving cargo isn't exactly a QUEST, but you have to start somewhere and your party needs coin. So you climb up the wagon and roll off to the market faire. Unloading was easy but loading everything back up in the evening has been a real pain, when suddenly the druid lets the pack beasts loose! “They hate this job” so they say, which would be all fine and dandy if you weren't ON the wagon when it started rolling backwards down the hill! Everyone HANG ON!
This map was a pretty time consuming affair, as are any maps where the platform the players are on is still while the background moves. But In the end it's always worth it! I like to think this could be used as a non-combat encounter as well as a fight if your say wrestling with a thief as they try to snatch something from the wagon, or releasing the wagon intentionally for a cinematic get away from the guards!
“Sometimes a quick getaway is more dangerous than just sticking around to fight!” - Ida Holly
Life in silkwind Junction is fast and cheap, Emphasis on the FAST! And the Tho mines are blasting all round the clock and wont even pause for a group of wayward adventurers and hurt their bottom line. Baron’s would say if you stopped for every band of misfits who ran down into the blasting tunnels you’d never have a full day’s work!
Danger, Blasting! This phased battlemap takes you on a minecart chase through the active canyon mines, past exploding dynamite, the edge of a canyon cliff, and into a dam-powered ore grinder! This map is my second minecart rollercoaster map, the last one was inspired by indiana jones, and TAZ 11th hour, this one is more in the flavor of Big Thunder railroad, or Looney Toons! Its a bit crazy, a bit goofy, but sometimes it's a fun time to run an encounter that… flies of the rails? Eh eh?
The Unknownwood holds many secrets, its perpetual autumn. The painful silence cut only by the ever present wind. This forest is old and those who live here do not particularly appreciate intrusions. Deep deep in the wood, where only one who is truely lost could reach is the hut. A single chicken leg that glimpse into a cascade of black fur and feathers. Home to the Baba Yaga, first sister of the first coven. If you can handle her tricks and riddles and trails she may even reward your brashness with some of her ancient secrets.
But she just as soon may boil your bones and hand them from her teetering chimney. Depends on the day-
This map is my second shot at Baba Yaga, I did one map for her hut way way back when I first started making phased maps and it was, I think- my worst map. One of those projects you look back on and facepalm. But I’ve grown a lot as an artist since then and I can say I'm super proud of what it eventually became five years later!
The Hatchet of Hadar, dreaded airship of the villainous Captain Kane Rotlungs. Unleashing hell in the night over the Capital City.
Rotlung’s infamous ironclad pushes the limits of what a Manabattery engine can keep skyworthy, Covered in layers of pigiron and scrap salvaged from the bones of ships he’s taken from the sky Rotlungs and his crew of mischievous Imps bombard cities into submission and make off with loot and weapons. His ever growing boldness has sent him for larger and larger targets deeper and deeper into Grand Norstidinian airspace. Until one dark night that hatchet of Hadar, silhouetted against the shattered moon, let free hell over the capital itself.
Something no Air Pirate has ever been crazy enough to attempt.
This map Is a Crudilex original featuring the great city below and one of the many famous airship pirates of the setting. Kane plays the part of a sort of Long-John-Silver type. An antihero who calls himself a freedom fighter but is really just a backstabbing treasure hound at his core- Kane himself cuts a broad silhouette for a tiefling, a mountain of a man with a horn littered beard and intelligent yellow eyes. I’ve made tons of airships but a nice scraped together-post apocy looking one just makes sense!
It towers on the back of a giant Royal Mammoth filled with Primal and murderous fallen elves ready to swing down to any unlucky settlement in the path of their titanic living battlement.
The nomadic stronghold lumbers its way across the glaciers of Algere. A fortress of wood, bone, and rope that anchored to a titanic mammoth's body. Its battlements flutter with banners of lost elven kingdoms taken by a curse. Its barbarian elves are all cursed with a madness that grows stronger the longer they are away from the fey realms of Wilder. Their survival hinges on movement, venturing back to Wilder to sustain themselves through its power before leaving to raid the settlements of Algēre like divers surfacing for air.
The wild elves have transformed their curse into a weapon. Unlike any other fallen elven cultures, they have embraced their feral brothers who have gone completely monstrous for lack of fey essence, wielding them as tools of war. Cages dangle from the great mammoth’s sides, holding those among them who have succumbed fully to the curse. During raids, these feral elves are unleashed upon their enemies, descending in a tide of unchecked primal fury. Once the cursed have ravaged the battlefield, the rest of the Yamir forces descend from the fortress to finish the attack.
The burning wasteland has few precious resources. Those who have those must guard them zealously or they will very quickly find themselves without them. And on along old Interstate 5 in the blasted wastes of California the price of gas has become blood. Fuel trucks became rolling fortresses and the rattle rigs that take them down have likewise adapted, slowly over generations evolving into the insane machines of war they are today.
-
I have made a good handful of Post Apocalyptic battlemaps but almost all of them were variations on other maps I’d made that were not fully focused on the genre. So, Inspired by Fury Road, I wanted to make an encounter map that the battlemap itself was the crazy car combat vehicles. More zoomed in then other vehicle maps I make so the bulk of the fighting can take place on and between the cars as they move around crash and explode below the players and focus a little less on the combat between the cars themselves and more on the crazy acrobatics of those hanging on for dear life. The map also includes PNGs of the vehicles alongside blank backgrounds in case GMs want to make the encounter more of a vehicle fight- or the players surprise you and get behind the wheel!
The Phantom coachman never stops, his carriage rolls through the fog of purgatory to collect the spirits of the dead.
The moors of dolver are haunted, its few pine-lined roads crisscross between settlements draped in an oppressive gloom. Its reaching castles filled with what few stalwart souls choose to linger in the lands where the veil of purgatory and the world of the living grows the thinnest. It is here that it is sometimes said the phantom coachmen can be seen with the naked eye moving those whose time has come from the lands of the living to the darkness hereafter. Normally his hauntings pass us by unseen but in places like dolver he is said to roll with his ghostly steeds through walls of fog for the briefest of moments. It is best to ignore such things, they are not for the living to witness. And if his coach arrives for you it is best to climb aboard- no use running the phantom coachman never stops.
The Coachman is my setting, Crudilex’s grim reaper. I wanted to do a sort of gothic horror- carchase type encounter where the players are literally running from death. Something with that frakenstine-ravenloft sort of stink!
No results match your search. Try removing a few filters.