The burning wasteland has few precious resources. Those who have those must guard them zealously or they will very quickly find themselves without them. And on along old Interstate 5 in the blasted wastes of California the price of gas has become blood. Fuel trucks became rolling fortresses and the rattle rigs that take them down have likewise adapted, slowly over generations evolving into the insane machines of war they are today.
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I have made a good handful of Post Apocalyptic battlemaps but almost all of them were variations on other maps I’d made that were not fully focused on the genre. So, Inspired by Fury Road, I wanted to make an encounter map that the battlemap itself was the crazy car combat vehicles. More zoomed in then other vehicle maps I make so the bulk of the fighting can take place on and between the cars as they move around crash and explode below the players and focus a little less on the combat between the cars themselves and more on the crazy acrobatics of those hanging on for dear life. The map also includes PNGs of the vehicles alongside blank backgrounds in case GMs want to make the encounter more of a vehicle fight- or the players surprise you and get behind the wheel!
Huge pieces of metal scrap are thrown all around you as you desperately scramble to shut down the out of control machine spewing fire and smog from it’s Scrapyard Incinerator.
Scrapcity is a sprawling junkyard metropolis where mechs are as common as cars. A rusted maze of broken war machines, salvaged armor plating, and makeshift dwellings welded together from the skeletons of giant long-dead constructs. Smoke curls from chimneys built into old missile pods. Streets are carved between the legs of toppled titans. Ruled by scavengers, tinkerers, and war profiteers, those who thrive on the leftovers of the stalemated conflict.
Nothing metal in the Scrap-City stays dead for long. If it could walk when it died, it walks again.
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Sometimes an encounter is more about avoidance and survival than combat outright. In this map I imagine players trying to avoid the claw and debris it throws around, the smoke and fire all while trying to shut the machine down and achieve whatever goal brought them there. Originally I was working on an airship battlemap with the claw here but I got really inspired, I think by watching Dimension 20’s Cloudward, Ho (best season yet, Imo)
Nuclear Reactor meltdown imminent!
This map was inspired by the encounter in the game Prey where the player has to power down a satellite station causing it to lose gravity and life support. I knew I wanted to run something like that in my Lancer adventure. Imagining mid-fight the players trying to power down a reactor while the baddies are trying to over heat is so it's a tug-of-war for the device mid combat!
This map has a number of variations including a nuclear reactor, submerged in coolant, overtaken by an alien hive, post-apocalyptic, and more. But in addition to that I've included a short group of phases for a version of the map that's melting down.
Deep below the castle dungeons the servants hear the cries of those who are taken. But the Duke of the castle continues to forbid anyone from investigating, and prisoners continue to vanish. Lich’s Lair! Also with 10 other variations from archeological dig to a Fallout vault!
The main map of this pack is a Lich’s Lair where a necromancer secretly prepares to preform the transformation, but this map collection includes 10 other variations as well! A pirate’s cove, sewer cistern, fallout vault, Yuan-Ti jungle shrine, a cloning facility, a red dragon’s horde, A graffiti covered buildsite inspired by Cyberpunk 2077’s Dogtown, a myconid colony, And a dinosaur fossil archeological dig site!
The lich’s lair variant map is part of a Noir-inspired murder mystery one-shot, Murder! At castle Kradsten. The 4 hour whodunit adventure places each of the characters at the scene of the crime with only a handful of suspects, including each other! Because in this One-Shot mystery the twist is- a member of the party is a PLANT!
Dark Acidemia: 9 maps each inspired by variations on academic libraries. From Eldritch horror, to modern Oxford, a Cyberpunk Corpo Datafortress. Or a blasted post apocalyptic waste with the last copy of the one book that can save the world.
“Alright students, Look to your left, look to your right. One of those people will not pass my class. And the other will get eaten by an eldar horror…” - Ida Holly at Azmik University
In the sheltered halls of Dark Acidemia, where forbidden wisdom intertwines with occult secrets, lies the infamous Forbidden Library. This battlemap plunges you into the heart of a archive of tomes with contents that blur the boundaries between knowledge and danger.
Navigate towering bookshelves that seem to whisper forgotten incantations, their tomes guarded by spectral librarians with eyes aflame with eldritch knowledge. Or barter with the Corporate elite to unlock their vast data fortress guarded by an army of black I.C.E. Or investigate the unhallowed sanctuary of Miskatonic University, where the line between scholar and Cuthluian clutist becomes obscured in the shadow of the jewel of their collection… The Necronomicon.
Venture into the forbidden depths of the Dark Acidemia, where each page turned might lead to enlightenment or unleash unimaginable darkness. Will you uncover the secrets hidden within, or become lost in the labyrinth of forbidden knowledge?
The city of the future, sterile and optimized, is beyond scarcity- but some things only huge fighting robots can settle.
This map is designed for my Lancer Actual Play, Star Progoney which just recorded its very first episode! www.youtube.com/watch?v=bLJDmsa9_Ro
It’s my first crack at making a battlemap set for the Lancer RPG. This location hasn’t been visited just yet, but it belongs to a faction known as the Algoric, a hyper optimized society of computer worshiping humans who love their lives in service of the AI who dictates their tasks and steers their lives. Likewise their cities are over-optimized, over-engineered clean- and devoid of any waste or mistakes.
The map also includes 9 other variations, Automated security, Active combat zone, a dieselpunk city, a dreamland city, an ancient ruins, cyberpunk downtown and a few other city-centric takes on the same layout for any encounters in your densely populated zones!
Scene of the Crime. 12 variations on the idea of a murder mystery in a dark dangerous alleyway. From Noir, Fantasy, Post apocalyptic, all the way to Cyberpunk. Every game needs a whodunit!
“I knew she was in trouble the moment she walked into my office. She may be a halfling but she was a full woman. And she had feet as hairy as my last case.” - Detective Holly.
Your information was correct. The goon you were hunting after would be in this alleyway around this time. But looks like he got there well before you and won't be leaving anytime soon. His body now lies dead and with it all the information you hoped to glean. Someone silenced him for good. But they were sloppy and evidence is left all around.
If you're fast, maybe you can figure out why this happened, and who was so invested in making sure you don’t get any closer to the truth. And most importantly- where THEY went.
Next to fantasy Noir and Mystery stories have always been my favorite. Especially really over the top pulpy ones! The fist variation of this map I wanted to make a Noir scene but then I thought it would be fun to do the same in other genres! Cyberpunk, Fantasy, Post Apoc, Modern! All of them fit the Murder mystery vibe with only a little alterations between.
I also included a few variations that I thought fit the layout too, Such as a flooded street, an overgrown version inspired by Last of Us, as well as an active dieselpunk warzone set in my own setting of Crudilex!
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