“See ya later.” - Ida Holly
They say deep in the swamps there is a cult, well they are a druid circle, but once you’ve become convinced that undeath and necromancy are part of the natural cycle… you officially become a cult. They are secretive enough and don't tend to leave the swamp other than during floods…
Thing is, a druid from a different circle came to town, wanted to make contact with them. Headed out on the fan boat to the fishermen's tavern just a few days. And came back looking ghostly pale, could barely make out a word… other than “Aligator god”. No idea what that means. But sure- if you want his fan boat it's parked right over there. Never came back for it.
This map was a cram, but I'm EXTREMELY proud of how it turned out, I honestly think this may be one of my best maps ever. Top three at least! I really got into it and did basically nothing but work on it for two-day straight. Haha, hyper fixation. It includes a variation inspired by Eberron that imagines an air elemental propelling the Fan boat, and a version without the boat and Gator to allow more flexibility for DMs who have “Creative” players.
“So, do you come to the middle of frozen lakes often?” -Ida Holly
This boat has been just feet below the frozen ice for many years. Its crew vanished along with it, and finding its exact location in the massive lake was not easy. Sledding out to it was equally challenging and risky. But it will all pay off when we chip our way down into that cargo hold, The crown sits in one of its containers just as it did 100 years ago when headed to the queen before the everfrost came.
At long last, the curse can be broken. Surely there are none who would summon creatures to stop us from disturbing this, the boat resting place.
Surely.
This map was inspired by a really simple design idea. What if I did a map that slowly got smaller over the fight and really forced the players to be smart and creative with their movement during the encounter! Hopefully, the cracking and breaking of the ice is telegraphed enough that your players can guess where the ice will break next round.
Keeping them on the move, that's the idea!
“You know, This would be a lot of fun! If it wasn't for the bottomless pit… Bubbling lava… unseen monsters.. Oh and were being chased! But I mean, other than THAT. weeeeeeee!” ~ Ida Holly
The tunnels deep into the mountain have been left unmined for many years. The deep depths have long become home to any manner of monster and foul creature. It's really better left forgotten.
But, of course. There are plenty of magically resonating crystals that were never collected when the mine was closed. The kind of crystals particularly dedicated mages would hire sellswords to collect at all costs… The kind that adventurers require for important spells, and Potions.
This map is my first attempt at including a player choice to direct the path of a phased map. A switch along the rail sends the players either along a narrow ledge towards a broken line out from behind a waterfall or in a loop around bubbling lava ending in a screeching halt, tipping just barely over the edge.
The choice comes at Phase 7 meaning phases 8,9, and 10 have options A and B leading down either path! This means this map really has 13 phases!
A were-house? Are we absolutely positive this isn't a miscommunication? - Ida Holly
They say, on a full moon when the stars are dim from the countless lantern lights, deep in the city it stirs. A mimic, Unlike anything else, its hunger more ceaseless and driving. Worse still it never divides, never loses an ounce of mass just growing... and growing...
Its tendrils root into the sewers and latch onto the foundations of other buildings, Its teeth disguised as statues. Unblinking, Unsleeping, It waits for the perfect moment to strike.
The Werehouse.
This map was a challenge to create, I usually try and have a map finished weekly but I recently tested positive for Covid, which has made it a huge challenge. The term "Crushing Fatigue" proved very true for me. Hopefully, it will be easier next week, and after that, this will be a week in the past. Thanks for bearing with me!
“I’ve seen many worlds, many cultures. At some point, everyone invents the tank.” - Ida Holly.
A city besieged, bombed from airships above, and invaded with soldiers and machines the likes unseen in Eberron since the mourning. Krezent lies in ruin, but our hero’s need to get inside.
Assembling their allies and gathering their forces they make a last great push through the entrenched outskirts and into the heart of the city past its magical defenses, massive cannons, and soldiers sniping down the Main Street from atop the clock tower.
This map is inspired by WW1 and 2, and RTS games like Iron Harvest and Company of Heroes. The idea is to have the players run through a chaotic active battlefield into a bombed-out city like a trench runner.
They say in a snowstorm, during the winter solstice if you gather with your companions around a tree and all sit quietly you can hear it. The pallid Loxodonta, who brings the snow.
And if at that moment your host offers a gift, it will come. The white elephant, Shepherd of gifts, and master of the exchange. It will test the bond of your gathering, offering presents.
And if you are brave, you can undergo its trial, a snowball fight like no other. A friendly competition, but that doesn't mean it will be so simple a thing. For only one can be chosen to revive the gift from the white elephant itself.
But that’s just a legend.
*distant elephant noise*
In this encounter, the players and all their friendly NPCs are gathered in a hut to weather a passing snowstorm. When the white elephant challenges them all to a gift exchange and snowball fight, each turn a player can open or steal a magical item, and engage in a snowball fight. Using the gifts is key to being the champion!
SNOWBALL FIGHT MECHANICS
Players and their NPC friends are engaged in a friendly snowball fight. They can gather up a snowball as a bonus action rolling 1d12 on the Snowball table below. Snowballs are Dex+prof and can target anyone you have a line of sight on.
A hit coats the target in snow, if they are hit with three snowballs they freeze and their movement speed becomes 0.
The last player with a movement speed wins.
D12 Snowball Table
1. Snowball: is a ball of snow, has no special effect.
2. Showball: you may use Dex or Cha on this attack, performing a colorful dance charming whoever is hit. (Charm ends if they cannot see any other targets)
3. Schmoeball: target forgets whatever they were about to do and completely changes their next action.
4. Snowman Ball: creates a full snowman that cannot be moved through. Destroying the snowman costs an action but gives you 3 snowballs.
5. Slowball: target moves at half their speed.
6. Glowball: attacks of this target have advantage and they have disadvantage on stealth checks.
7. Broball: removes all negative effects of snowballs, and knocks off one layer of snow. cannot be used on yourself
8. Crowball: can target anyone who can be seen from a birds-eye view.
9. Foeball: Has advantage on any target who has no snow in them.
There is something to be said about teleportation magic, And that something is "No thank you" - Ida Holly.
The Dunwel Fen is foreboding and dangerous, Unwelcoming and unkind to outsiders. Which makes it the perfect place for the Wizard Lorenzo Faberwall to build his tower and perform his dangerous and highly illegal magical experiments. Far from the prying eyes of the empire and their endless shortsighted magical laws.
But then again, NOT opening a portal to teleport a whole magical tower MAY have been one of their wiser laws...
That won't stop Faberwall however, And neither will you! It doesn't matter if all that makes it to the other side of the portal is his singed BONES this spell will be finished no matter your attempts to stop it!
By my patrons vote a portal collapse inside of a wizard tower was decided to be one of the featured encounters in my upcoming book Ida's Guide to Worlds Beyond our own!
"They say bamboo can go up to 4 stories tall! Why not 5 stories? Well... That's another story."
-Ida Holly.
Tigers, Lions, Apes, elephants, Hippos. There are more than monsters to contend with along the river banks of this vast jungle. We need you to head out around the bend and find what you can of the last two boats that went out and their crews. Shouldn't be too hard. But do be careful, the second was sent to find the first.
After three lost skippers, I have to file a report.
This map is inspired by the Jungle Cruise at Disneyland! My second favorite ride. But It does feature my first favorite as a cameo! I challenge anyone who runs this map to have the encounter surround the animals found along the river! Poor beasts get overshadowed by monsters so often, But I would argue a gang of chimps waving around pistols can be JUST as interesting an encounter as your gelatinous cube!
I've often wondered why Megalomaniacs always build their lairs in the most dangerous places possible. -Ida Holly
A final encounter, an evil lord driven mad with power opens a portal to a world unseen by mortal eyes as a last-ditch effort to become a master of the universe. A tale as old as time. Entering the throne room was the easy part escaping with your lives will prove more difficult. FOOLISH HEROS!
This map has 7 phases and ends with a portal to another world opening just behind the throne and whips of volatile magical energy flying forth. Designed as a climactic story ending encounter with the big bad this map is inspired by the ending encounter between He-man and Skeletor in Masters of the Universe 1987! I did my best to faithfully capture the absolutely bonkers throne room and sprinkle in a little of the Balatro trademark chaos, including falling walkways, toppling statues, and an entire balcony that comes crashing down around you to really capture that crumbling temple energy.
Deep in the forest, not unlike this one, There were three little children. Each braver than the next. They all traveled far from home and came upon a graveyard on a hill surrounded by a large iron fence. Too small to see beyond its stone foundation the first child dared the second to peer into the keyhole of the graveyard’s gate.
“It’s just red,” said the second boy. The first boy peered into the keyhole, And he saw the same, Nothing but a deep red. The last child, the bravest girl, peered seeing the dark red than she climbed the fence and looked over but there was nothing on the other side.
“You get down from there” called the groundskeeper don’t need you getting hurt like that other kid.”
“Someone got hurt here?” Said the girl.
“That’s right, died falling off that there fence. Not unlike yourself other than them dark red eyes.”
All the children slowly looked back at the keyhole.
For this map, I wanted to create the kind of setting where the players feel that something is coming, Jumping at shadows, expecting something to happen. A storm slowly grows over the phases as graves rumble and open. Perhaps releasing waves of undead like zombies or ghosts. And in a flash, a lightning bolt strikes the large tree in the center. Which is a call back to the first map I ever made. I think this location would be an awesome place for a final climactic battle scene of an adventure.
Your party finds themselves as the unwilling guests of a powerful Vampire Lord. Kept as little more than pets to entertain this ageless monster. She sleeps now, and you’ve and managed to escape your bonds. You have perhaps an hour to explore as much of this level of the castle as you can and maybe a way out.
When the glowing golden light of sunset begins to bathe over you. The sun has begun to set. Already you hear your captor stirring. The race against time has begun.
This map is the second of my Spooktober map series where I’ll only be making horror-themed maps for all of October. This map I imagined playing something like an escape room, the players unarmed as the clock ticks before the vampire awakes, Gathering what weapons they can, or trying to break into some of the locked rooms of the castle, or finding a suitable place to hide. I think this map would make for a really fun Survival horror style one-shot!
Trapped in an endless loop of its final moments escape the dead-grey fog of the mourning. Cyre 1313’s domain of dread is a personal hell for phantom its passengers.
Our heroes find themselves lost in the deadly mysterious mists of the domains of dread, Wandering its fog when a Lightning rail roars into view. Boarding it moments before it launches full speed out of the fog into a dark forest. Its passengers panic and hang on, Screaming and clutching one another. Crying out as the City of Cyre is consumed by the mourning’s Dead Grey fog, which closes in from behind.
Closing over train car after train car our heroes must fight to the front, where the last passenger. Who held the train from leaving the station, can be found sipping wine, calm as can be. Blissfully unwilling to accept fault for the other passengers being consumed by the fog. Until the fog closes in on this final car. Just moments before bursting through the fog to the other side. A train station. Where our heroes boarded. And all again in an endless cycle, the train launches forward. Endlessly reliving this final moment to punish its last passenger.
This map is the first of my October spooky maps only set! Crye 1313 is so so cool, it’s a real shame all we got about this awesome domain of dread was a single paragraph (page 168 of VRgtR) and some great art! Hopefully, this gets this cool little Piece of spooky Eberron lore into more games!
This set also includes two variations, one with motion blur and one without the Dead-Grey fog!
Locked in an ancient volcano the Duergar constructed impossible, Powerful weapons. But their gates, magically sealed, turned this Keep into a tomb. The heart of the hold was a powerful magical forge that could create weapons never seen, and the secrets of its use were lost with Duergar when starvation drove them to infighting.
A meddler has found a way to break the enchantment on their gates and enter the volcano again with hopes of using the magical forge, But hundreds of years of slumber have not served to make it safe to ignite, and the attempt causes Volcano to begin to erupt. Can our heroes stop the intruder from completing their powerful weapon before they have to make their escape, Or will it be too late!
This map is BANANAS big. [70x70] I wanted to make another full phased dungeon, and I’ll admit it was nearly more than I could handle alone. This was one of the most difficult to make maps I’ve done yet but after many hours I feel I’ve landed somewhere I can be proud of!
I find Celebrations a fascinating affair, A gathering of many people to venerate a single happening. Objectively positive, Yet when we review the historical record, Celebrations are often the beginning point of great conflict. Hmmm… I wonder if there is a causation.
- Ida Holly, Balatro Foundation’s cartographic Director.
A city of a certain size will have amassed many unique arcane specializations, But none more valued for holidays, festivals, and parades than the illusionist. The power to sculpt a vision so precise many would be fooled into believing it’s real is a power an entertainer can not afford to employ!
For this parade, the crown has spared no expense, and fireworks, Magic instruments, drifting spectral confetti, and delightful manifestations will run the streets to the delight of our citizens! So long as it all goes without a hitch, and that is what we have hired you to assure, this will be a day to remember!
This map is designed as a location where the players need to do something BEFORE combat, or better yet to prevent one. Like there might be someone in the crowd there trying to capture, an assassin who means to harm someone on one of the floats, etc. Included in this set are variants such as Gridless, HD, and Without the crowd. I also added a version with no crowd or floats, and one where only the “Royal float” is left. In case things go sideways so you have a lot of freedom with how you want to run the encounter!
What sort of encounter would you run on this map?
I’ve always adored the Carnival, but there is something haunting about creatures of the world being forced to put on a show, It says something about its ringmaster I don’t care for… And perhaps something about the audience too…
~Ida Holly, Balatro’s Cartographer.
Be it the Rakdos, Witchlight, or a simple roadside show for the local peoples. The carnival attracts all kinds. This map is designed with the idea of a boss fight where in a Villainous ring master stands in the center, Orcistratiting a comical battle with the players and putting on a real show for the audience.
As the fight goes on I imagine clown cars unloading waves of jesters- perhaps even Nilbogs- To keep the players moving, Eventually the cages on the far south side of the map open allowing the Performing beasts to run amok.
I like the idea of the ringmaster forcing the players to do minigames, Like Trivia about their last adventure, or Quickly solving a maze before too many rounds pass. And those who fail become charmed. But how would you run an encounter on this map?
Lmure’s and Gentledevils! The wolf howls at the unfeeling moon! Which means its time again for Avernus’s premier winner takes all cross-hell Race! The Soulgorger Classic! A 10 phased carnival of demonic violence. So mount your infernal Warmachine, and rev those screaming engines!
Not all the devils of Avernus are too thrilled to be pawns in the blood war. Some prefer to spend their time with more… leisurely activities. Like betting all the soul coins they have on a death race across the blasted hellscape of Avernus, Classic summer fun! And if they splatter a few demons along the way- well it was all in the name of Asmodeus of course!
If you’ve found yourself as a racer in The Soulgorger Classic, you’re either very lucky, for only a select few infernal Warmachine crews get selected by the Ringmaster, the devil who runs the race. Or very very unlucky, Every race one being who still has a soul is put on the track, just as a distraction to the hungry devils… Guess that’s you this time. Good luck!
This map was inspired when I thought, The Warmachines didn’t get enough of a highlight in decent into Avernus. What if- I made wacky racers meets Mad Max… IN HELL! And thus The Soulgorger classic was born! It’s designed to be an absolute mad house, A cartoonish death race. Of course, the version of the map you’re seeing here is my rendition of events, But if you prefer a little more freedom as a DM included in the pack is every racer’s infernal Warmachine and each leg of the race as a blank background!
Just imagine, a full party wipe, the whole team dies. Are sent to hell, where they encounter The Ringmaster who offers to planar shift them back, if they win a race against the devil reincarnations of all the villains they’ve killed! Sounds rad!
The tides are callous and unkind to those who disrespect them. There is a reason “Here there be monsters” is only marked over the ocean.
- Ida Holly, Balatro’s Cartographer.
Two ships, both equally matched in crew and firepower meet on the tides among a small shallows. Closing the gap they unleash their cannons as soon as they are within range at nearly the same moment, Between blasts, our heroes and villains alike board the other ship and begin to engage in melee combat!
This map includes 3 variants, I’ll be sharing them separately but the simplest breakdown is that in one version the top ship wins, another the bottom, and the third they both sink from a surprise third party attack!
As a cartographer, I must acknowledge that much of my trade is performed for military endeavors. I don't like it nor am I proud of it, We have all seen what devastation war is capable of. Some things of the past are better LEFT in the past.
~Ida Holly
In the final days of the Last War, House Cannith unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their chests. This rampage was cut short on the Day of Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
But some survived, and are still out there waiting to be awakened. Cannith artificers are eager to track them down. Powerful men in the world have a vested interest in claiming these wrecks for themselves because the possibility of having one under your command could change the face of Eberron.
This behemoth of a map is a sequel to "The Monster Factory" and is a commission by patron Bishop869 to grow his Eberron game. It is 16(!) phases, the most I've ever done. This battle sets the scene of a final encounter between a BBEG and the party, and as such, I tried my very best to make it feel cinematic and epic! It revisits the Colossus I had created in "Atop the Colossus" but imagines it in Eberron.
They were worshiping a dragon, not even a living one. An actual skeleton, It’s quite sad how badly these creatures want to serve… it would be a lot sadder without a caltrop in my foot though. ~Ida Holly
A whole dungeon that’s also a phased map! In the flooded caverns a den of kobolds has laid their trap, Protecting their lair with collapsing paths, they flood the tunnels trapping the adventurer’s outside as the water rises threatening to down them unless they act quickly!
Deep under the lake an underground river slowly takes water in from above, a series of Blockade walls slow the flow enough that the water can flow out of the cave at the same rate. The Kobolds of the cavern have discovered this and attached a chain around them, giving them a lever that when pulled floods the caves.
Our heroes, tasked with rooting out or destroying this colony of Kobolds now find themselves at the rushing water’s mercy. They are trapped outside their lair protected from the flood by a few controlled tunnel collapses to the kobold's delight.
This map is inspired by the movie Princess and the Goblin if you’ve ever seen it. There is this whole sequence where the underground caves become flooded. And I was thinking about how cool it would be to have a whole dungeon as a phased map instead of my usual encounter area, and how fun that scene would be to run as a DnD game. Just imagine trying to fight an enemy as rushing water threatens to pull you off your feet!
Fortune and Glory await! OUTSIDE!
Real explorer’s in this world are to be given absolute respect, especially if they’re well-aged. That means they’ve survived any number of dungeon traps!
But I suppose it’s not the age, it’s the mileage
~Ida Holly
Our adventurers have found what they came for in the dungeon, and as dungeons often do, things begin to crumble and collapse. As they dash for the exit they spare a look back and realize, there is a sizeable boulder rolling down the halls closing in quick! Stumbling through the unkept jungle-taken entrance they dash as fast as they can for the door, which to no one’s surprise begins to slowly close, at the exact rate to make exiting as dramatic as possible!
This map is one to one inspired by the Indiana Jones intro from raiders of the lost ark. With the download, I’ve even included 3 magic items a Hat, Whip, and Idol. I’ve loved indy for years and have tried to capture that high octane rollercoaster energy in this map. I also did my utmost to make the map useable without directly drawing attention to the inspiration. (But if you don’t make the joke your players will!)
This map is REALLY tall. at 18x48 I wanted to make getting out before things really kick off as difficult as possible. Personally, I'd also make the tunnel tough terrain to avoid those pesky double movements!
To say we scholars wish to understand civilizations of the past isn’t fair, We desire so much more. We wish to walk its streets and be moved by its art. My father used to say that nothing is ever gone, we just haven’t learned how to find it yet. That true beauty leaves its mark on time, someday we’ll know how to read those marks.
And when we do we will bask in the light off of the eyes of our ancestors.
-Ida Holly
In this phased map an ancient artifact “The Paradox’s Orrery” awakens after hundreds of dormant years creating a bubble inside of which the past moves parallel to the present. But nefarious explorers zealously hunt this magical machine for the untold power it might lend to them, the least of which is access to the lost city when its streets were lined with gold.
Controlling the artifact proves no small task, but moving between the past and future must come at a cost. Players will have to wrestle with their enemies to achieve their desired outcome all while handling whatever once roamed these now ruined streets in its ancient history.
This map was a pleasure to create, I hope it sparks a lot of adventure ideas, I’d love to hear how you’d use this map.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
"A wedding is a magical day. Sometimes... too magical."
~ Ida Holly
A pair of love struck heroes have decided to preform an ancient ceremony and honor their love before friends, Family, and their adventuring party. and they take there vows under a local Gazebo... The Dread Gazebo. Ten phase encounter map.
This map is a touch goofier than my normal stuff, but that's the beauty of D&D, it's never wholly serious. The encounter starts with the players taking part in a Local Adventurer's wedding, When at the "I dos" a blustering wind causes a crossbow on the Gift table to fire. Shooting a single bolt over the gathered party goers. Which wakes a long slumbering Elemental. The Infamous Dread Gazebo, Which plows it's way to through the gathered crowd to the back, where it's attention shifts from violence, to cake. We've all been there.
This map was created in honor of my dear friend Chris and his new bride Geena. Both are wonderful people who each have played in one or more of my own games. I'm so glad they found each other. I hope them only the best and a perfect day without incident. (In real life at least!)
The wonderful art that inspired the encounter, was created by the Irreplicable John Sheppard.
In the Astral sea built upon the corpse of a forgotten god is built the great City of Tu’Narath. Having reached its cobbles now you must battle through war torn streets, over bridges, and through its gates to climb the cyclopean chains anchoring the skull of the dead god!
“The sea of thoughts is littered with Dead gods. Some might say this shows the most powerful weapon against some of the more malicious, demanding, devines among our pantheon are felled by a bit of careful thought.” - Ida Holly
The twisted gothic buildings frequented by minions of the Lich Queen are slowly being reduced to rubble. Whole towers and sections of rock float, blasted off into the Atherial sea blasted by the raining fire of the Spelljammers above. Red Dragon flights circle and clash above as below the soldiers of both armies clash on the cobbles.
It is your task to reach the Queen’s chambers. But to do so you will have to pass through the active warzone, Cross the high bridge over the city, Breach the gate into the citadel and climb the chains anchoring the skull of the dead god to Tu’Narath.
THEN the battle can begin!
This map is the second of a three part series I’m calling “The Battle of Tu’Narath” which imagines a chaotic clash between the powers of Wildspace all converging on the dead-god city and seat of the Lich queen of the Gith. Part one can be found named “Nautiloid Vs Spelljammer” marks the arrival into the city, and this part is the battle THROUGH the city! Keep an eye out for part three, where the characters will reach the throne room for a final encounter with the City’s queen!
You never miss if you’re aiming at everything. Cyberpunk Mech Fight is a Phased boss encounter with a steel giant raining rockets and bullets down from above. It’ll take some pretty creative moves to avoid its Cluster rockets!
“I heard machines are replacing humans in most industries, I guess that includes stealing catalytic converters.”
There are more horrible things than death, So when Cybernet-X LLC sent its kill mech out they considered that a kindness, Not what I would personally consider a fair severance pay but I suppose I’ll have to take the documents I stole and make my money back.
They say when you sign up to be a proper Corpo you die twice, Soul than body. But You never miss it if you're aiming at everything.
My first boss fight phased map outside of the Fantasy genre! I’m a huge cyberpunk fan and just love out insane and over the top everything is- SO I wanted to make a bossfight that felt equally as turned up to 11!
“I consider myself something of a multi-versal explorer. I wrote the book on it. But I draw the line at “Space Clowns' ' - Ida Holly, Author of Ida’s Guide to Worlds Beyond Our Own.
The Vale to the edge of Wildspace pushes right up against the docks, and rumor has it there drifts a massive skeletal dead god. I don’t want to say it’s valuable without having seen one, But I know the Dohwar are sending a merchant fleet to scour it. So- I’m not saying we STEAL anything, I'm just saying we’re closer…
Do with that what you will captain.
As a completely unrelated aside, I’ve upgraded our Spelljammer’s forward thrust.
To celebrate the release of Spelljammer I decided to make a phased map that tour some of the locations we’ve heard about in interviews! I’m super excited to dive and really play with those good good Treasure Planet vibes! I was super inspired by the art we’ve seen so far. I have no idea if everything here will make sense once we know more about the new cannon lore for spell jammer but I knew I had to make something to release in tandem!
Bioluminescent Hightide, The glowing lights radiating from the surf are a sight adventurers travel far and wide to see! Many want a look up close. But perhaps this steadily growing flood is a BIT too close.
“Someone told me once that the Glow in the sea is from Invisible tiny creatures who live in the water and even inside us. I don’t know about you- but Ley Line magic seems a bit more believable.” - Ida Holly.
She was waiting for you knee deep in the water. Her staff at her side and her antlers silhouetted by flickering stars in the night sky. Alice Luvo, The master Druid. her attacks on the coast cities with her woodland beasts at last brought to a close after a long fought battle. Only she remained and having led your party here to the coast she turns “So, You’ve come.”
The water around her glows and responds to her words. Her power over nature made plain. Without another word she turns and lifts her staff and the light spreads up and down the rocky coast line. The Bioluminescence baths the arch-druid in a ghostly blue light
and as you draw your weapons
the sea begins to rise.
Scene of the Crime. 12 variations on the idea of a murder mystery in a dark dangerous alleyway. From Noir, Fantasy, Post apocalyptic, all the way to Cyberpunk. Every game needs a whodunit!
“I knew she was in trouble the moment she walked into my office. She may be a halfling but she was a full woman. And she had feet as hairy as my last case.” - Detective Holly.
Your information was correct. The goon you were hunting after would be in this alleyway around this time. But looks like he got there well before you and won't be leaving anytime soon. His body now lies dead and with it all the information you hoped to glean. Someone silenced him for good. But they were sloppy and evidence is left all around.
If you're fast, maybe you can figure out why this happened, and who was so invested in making sure you don’t get any closer to the truth. And most importantly- where THEY went.
Next to fantasy Noir and Mystery stories have always been my favorite. Especially really over the top pulpy ones! The fist variation of this map I wanted to make a Noir scene but then I thought it would be fun to do the same in other genres! Cyberpunk, Fantasy, Post Apoc, Modern! All of them fit the Murder mystery vibe with only a little alterations between.
I also included a few variations that I thought fit the layout too, Such as a flooded street, an overgrown version inspired by Last of Us, as well as an active dieselpunk warzone set in my own setting of Crudilex!
The greatest enemy of all adventuring parties. The true BBEG. Doors! Dungeon Door Puzzle is a 7 phase battlemap where the heroes are tasked with solving the riddle on the mural surrounding the dungeon’s entrance to discover what needs doing to open it.
“In my experience the more members of a party the harder a door is to open.” - Ida Holly
At the heart of the mountains, hundreds of miles from civilization and deep in an unforgiving forest was a gulch where the mountains split in two. The towering cliff side was sheared smooth and filled with mosaic tiles, ancient paintings, and unreadable script long eroded all surrounding a 50 foot tall solid stone door.
With the language of the structure not spoken for at least 1000 years there is no way to know other than what can be gleaned from the paintings how the dungeon is opened. What series of tasks must be performed to gain access. That is your goal, because beyond… well it requires your attention.
This map is my attempt at making a dungeon puzzle that can be solved without an external clue. Something a DM can show their players and the group together can come to a conclusion as to what they need to do to open the door. I think it’s close, But just in case I also provided a DM Key as to what each clue hints at, as well as a hand out for the players if they feel too stuck a letter from Ida Holly herself, who managed to decipher some of the text on the mural.
The Elemental Nexus, An ancient lost temple constructed at the meeting point of the four primary elemental Leylines. Where the turning of a lever shifts the behavior of the natural world around you!
“Yes, tampering with the natural order. I’m sure that went great for the ancient civilization who built this temple. Shame they were all mysteriously wiped out by unknown cataclysmic forces.” - Ida Holly
This map was the winner of my December patreon vote. Every month my patrons can add ideas to a poll on discord and then select maps from a poll and the winner is made! Elemental Nexus has been on there for quite a while and at last it gets its time in the sun! The design of this map is actually inspired by the entry temple area from the Indiana Jones ride at disneyland.
Santa’s workshop! In the heart of the north pole on the banks of an icy river, Santa preps with his elves to deliver new toys to all the good adventurers this year!
“He has many names and takes many forms. Where I’m from he’s Christoph the GIver and hails from the “Jolly Sphere.” - Ida Holly
This map comes in a set of 12 variations! Including the canyon in summer, A desert mine, The Krampus’s Lair, One foggy christmas eve.
This map was made originally for my own home game. The ruined variation was where a very dark dramatic moment happened in the frozen river between one of my players and their BBEG. So I thought “Let's make a santa’s workshop out of this very dark location.
Merry Christmas and happy holidays!
Nautiloid Vs Spelljammer, A Giff bombard spelljammer is ambushed by a hostile Mindflayer armada Nautiloid in This 13 phase boarding action battlemap.
“The Illthid’s true strength is not their ability to quickly repopulate a hive, Their tactical genius, or even their psionic abilities. Their power is in their reach and secrecy. It is nearly impossible to know exactly when they will appear and it’s never when you're prepared.” - Ida Holly
This map is the first of a three part series I’m calling “The Battle of Tu’Narath” which imagines a chaotic clash between the powers of Wildspace all converging on the dead-god city and seat of the Lich queen of the Gith. Starting with the first approach to the city itself harried by the Gith’s ancient rivals, the Mindflayer.
City under the Sea! Down deep below is an entire world, Aquatic cultures removed almost completely from the surface world. What dangers lurk for outsiders diving down into the darkness below?
This map pack explores undersea adventures and takes us to a wide array of possible locations from the deepest debts where the world is plunged into darkness, To the Elder Horror steps of R’lyeh. As well as undersea cities inspired by Rapture from Bioshock and Atlantis- From… Atlantis! Among other seafloor locations.
Plummet into Darkness, an 8 phased battlemap where the characters are crossing blades with creatures in the dark underground when the floor below them collapses, sending the lot of them falling hundreds of feet into the Sunless Sea below!
“The Sunless Sea is the dark ocean below our world. Below its motionless tides deep below the surface of the world hide countless bottomless caverns and twisting mysteries. It really is the barrier of hell.
Not the kind of place I’d want to take a quick dip to cool off..” - Ida Holly
The drow gathered in the stands looking down on the crumbling arena above the pit. Cheering and roaring with each monster your captured party slew. The gates opened again and out came a colossal Cave troll, its slack jaw and empty eyes told you everything you needed to know. And just as planned with a few carefully dodged attacks the floor shattered and sent all gathered Plummeting into Darkness.
The crowd roared with delight as all combatants fell to what must be their doom. Luckily you arranged for the first match to be in the arena above the Sunless sea. Hopefully it cushions the fall. But about that troll…
For this map I wanted to create an encounter where the players could engage in a free falling combat as they descend to a watery landing in the underground ocean. By the rules of DnD falling is instant and you reach the bottom in one round no matter the height, But I say let's dream a little bigger and offer the players a cinematic skydiving battle in an underground cave!
The Trial of the Four Dragons. A Four phased map collection. Set in the hidden city of dragons which welcomes only the most powerful mortal souls into their great tower. To enter the heroes will have to complete a challenge presented by each of the four elemental Dragons!
“The Tower of the Dragons is a sight to see, even from afar. So few mortals have proven their worth to enter that it is said whole sections inside are inaccessible without flight as it has never proven necessary to build stairs.” - Ida Holly
The pinnacle of the ocean plateaus is not a welcoming place to anyone, but without the powers of flight the heroes will have to use ancient hanging bridges gusts of powerful wind to reach the Temple of the Air Dragon and complete it’s Trial
At the heart of the Crater lake is a tower carved from a single rock, the meteor itself. Standing sturdy and unmoving against the smashing, towering waves like a lighthouse caught in a storm. The heroes must climb this water slick tower while standing against enormous crushing waves to enter the temple atop to complete the Water Dragon’s Trial.
Atop the mountain along a steep climbing staircase upon the mountain's ridge is the path way to the Trial of the Earth dragon. To complete it the Temple must be entered, but as the heroes approach the earth tears open and Boulders rain down from the peak tumbling and shattering stone all around them!
The final trial, the fire dragon's, has the heroes walking though perfectly identical buildings like pillars lined up like soldiers in a vast plaza. Across which lies the temple that must be entered, but the Fire Dragon sweeps between the towers grid lighting fires and leaving cindering coals in its wake!
This map is a 4 part pack, Four phased maps all based around a single city map! The Dragon's Tower. I generally don’t try and put lore into my maps to allow DMs using them to draw their own inspiration. But this time I wanted to play with the idea of offering something more than just a map- but a whole scenario the maps might belong to. By no means is this a requirement if you use these maps, I’d be thrilled to hear about other ideas for these encounters or other ways you’d use them. But I hope the idea of a dragon city humans must prove themselves to enter is a compelling one to you as it was to me!
The pinnacle of the ocean plateaus is not a welcoming place to anyone, but without the powers of flight the heroes will have to use ancient hanging bridges gusts of powerful wind to reach the Temple of the Air Dragon and complete it’s Trial
This map is part 4 part adventure, Four phased maps all based around a single city map! The Dragon's Tower.
I generally don’t try and put lore into my maps to allow DMs using them to draw their own inspiration. But this time I wanted to play with the idea of offering something more than just a map- but a whole scenario the maps might belong to. By no means is this a requirement if you use these maps, I’d be thrilled to hear about other ideas for these encounters or other ways you’d use them. But I hope the idea of a dragon city humans must prove themselves to enter is a compelling one to you as it was to me!
At the heart of the Crater lake is a tower carved from a single rock, the meteor itself. Standing sturdy and unmoving against the smashing, towering waves like a lighthouse caught in a storm. The heroes must climb this water slick tower while standing against enormous crushing waves to enter the temple atop to complete the Water Dragon’s Trial.
This map is part 4 part adventure, Four phased maps all based around a single city map! The Dragon's Tower.
I generally don’t try and put lore into my maps to allow DMs using them to draw their own inspiration. But this time I wanted to play with the idea of offering something more than just a map- but a whole scenario the maps might belong to. By no means is this a requirement if you use these maps, I’d be thrilled to hear about other ideas for these encounters or other ways you’d use them. But I hope the idea of a dragon city humans must prove themselves to enter is a compelling one to you as it was to me!
Atop the mountain along a steep climbing staircase upon the mountain's ridge is the path way to the Trial of the Earth dragon. To complete it the Temple must be entered, but as the heroes approach the earth tears open and Boulders rain down from the peak tumbling and shattering stone all around them!
This map is part 4 part adventure, Four phased maps all based around a single city map! The Dragon's Tower.
I generally don’t try and put lore into my maps to allow DMs using them to draw their own inspiration. But this time I wanted to play with the idea of offering something more than just a map- but a whole scenario the maps might belong to. By no means is this a requirement if you use these maps, I’d be thrilled to hear about other ideas for these encounters or other ways you’d use them. But I hope the idea of a dragon city humans must prove themselves to enter is a compelling one to you as it was to me!
The final trial, the fire dragon's, has the heroes walking though perfectly identical buildings like pillars lined up like soldiers in a vast plaza. Across which lies the temple that must be entered, but the Fire Dragon sweeps between the towers grid lighting fires and leaving cindering coals in its wake!
This map is part 4 part adventure, Four phased maps all based around a single city map! The Dragon's Tower.
I generally don’t try and put lore into my maps to allow DMs using them to draw their own inspiration. But this time I wanted to play with the idea of offering something more than just a map- but a whole scenario the maps might belong to. By no means is this a requirement if you use these maps, I’d be thrilled to hear about other ideas for these encounters or other ways you’d use them. But I hope the idea of a dragon city humans must prove themselves to enter is a compelling one to you as it was to me!
Ritual Summoning! Calling to planes beyond and pulling creatures into this one. Never once has it been a bad idea! A battle map set in a ruined castle during a forbidden rite with 9 variations!
“Little unknown fact. Most evil summoning rituals are actually just teleportation spells. They just are open for a few moments and the portals are right in the worst possible place. Or best I suppose. Depending on how into monster invasions you are.” - Ida Holly.
Rain pelts the cobblestones as the characters approach the crumbling castle on the hill. The glowing light off the magical circles coloring the falling rain. All round standing astride fallen stones the cultists chant all their voices combining into one horrid hum, a call into the slowly opening window into the other realm.
A call that is returned from the otherside.
This battlemap was originally inspired by the opening scene from Guillermo del Toro’s amazing 2004 Hellboy. One of my absolute favorite movies. The scene where Rasputin opens the portal seemed like it would make for an amazing D&D encounter. And I decided to make a whole series of maps inspired by similar Magical Evil Summonings! Including Calling to the Void, Demonic Resurrections, Eldritch far realms portals, Kraken Waking, And Fairy Circle rites. As well as a repaired version of the castle before it fell to ruin and a Dieselpunk Tank outpost!
Page Turner Bookstore, Even in our world there is something about a warmly lit bookstore that is mysterious and magical. Imagine the mystery that can be found in a bookstore in a fantasy world!
“It is my belief that we are simple vessels for hungry spirits, and it is our goal to feed them wonder. And perhaps it’s only me, but there is majesty and splendor in being lost in a book, just as in an adventure.” - Ida Holly.
This map pack contains many variations on the fantasy bookstore to allow all kinds of ways to use it. From a lair of a book hoarding dragon, A magic Item shop, a Hunting lodge, all the way to a spell bound tome that opens a literal portal when read, depicted as a PNG with a transparent hole in the center so the DM can lay the map over any other to show what lies within the book’s portal.
My hope is that Page Turner Bookstore will be the kind of location players will want to visit often to see what matter of chaos is unfolding at the shop. As we all know there is little more dangerous in fantasy roleplaying than messing around with mysterious books.
Ruined Elven Kingdom, Driven to madness by the poison smog of invention the elves transformed into monsters. Corrupted, they tore apart their Treetop Castles with their bare hands.
“What happened to this sacred elven grove is horrible. At least In war you fight your enemies. Here the elves went to battle with themselves.” - Ida Holly, On Felshire.
Long have the elven houses sustained themselves on the powers of the feywild. But with the rift between worlds now closed- The fires of invention have become as poison. And just like innovation changes the land, so too has it changed the elves. And in one night the great Kingdom roosted high in the canopy of the elder elms fell to ruin.
What few elves survived the chaos of the feral elves have become refugees, without a home. Never sure if the curse they befell their siblings and turned them to monsters will befall them as well.
This map plays with the fallen kingdom trope, But more a wood elven kingdom roosted high in the trees! And it includes many variations including two straight from a location in my Book Ida’s Guide to Worlds Beyond Our Own. Which is what is described in the flavor text above! Fallen Elves are also one of the Unique Playable variations of existing D&D races from the book with the same history!
Other Variations on this map include the Pre-ruined Kingdom, A Beautiful waterfall, shrine to a river god, an elven Bridge, as well as The tree’s canopy above the Throne room, a Roc’s nest and a big old Redwood Tree Stump!
Tidepool Shipwreck, Shattered against the unrelenting surf into the rocks and tidepools, this old wreck is slowly being reclaimed by nature. But for now it has had all manner of creatures and monsters move in and make themselves at home.
“There are those who say man never should sail. That we were born for the land. But exploration is so inherent in us. I’m convinced if there exists a means to venture, we humans will find it.” - Ida Holly
Waking up on the shore buried in a layer of sand. The crew, and more importantly the navigator who can guide you off the island, have gone missing. This island is a tropical paradise but if you don't act quickly it will become your prison.
Looking around you discover tracks. And in the distance you see the ruins of a ship.
It sits nearly on its side. Feet deep in tidepools. A massive cannon-blasted hole marks the entrance along the ship's underside and a welcoming glow of firelight spills over the damp rock-covered island. Inside a collection of eyeballs hang from the barnacle-covered wood. Some even turn to view you as you Approach… Sea hags have made this place their Lair.
This map was originally made for my One-Shot survival adventure Shipwrecked on Moldo. Where the players are trapped on a magical island and their guide- Their only hopes of escape- Is being held captive by Sea Hags! I wanted to explore more kinds of scenes where a shipwreck might feature with the variations and I’m in love with all the ones I came up with! I’m super proud of this collection!
Mountains of Madness, 9 phased battlemap set in the high peaks of Leng, Below the eons dead Land of the South Pole. At the heart of the ruined city of elder things the Shogoths stir awake.
“Takali-li… Takali-li”
Below the unknown tallest mountain on earth, where the elder things fled into the vast unknown darkness 50 million years before the first vestiges of humanity would crawl from the mud. Below an abandoned city wracked by polar ice as the planet froze over made it uninhabitable.
The howling abyss leading infinitely down, below the mountains of madness. But what is it that howls?
My first call of Cthulhu inspired map! This map is based on what in my opinion is Lovecraft's best work, Mountains of Madness.. The book spends almost all of its length describing the growing mystery of the origins of life on earth starting with as little as a mysterious fossilized footprint and ending with- well the scene I duplicated here as our encounter!
The rise of the shaggoth who built the massive city and in all likelihood were responsible for its ultimate demise.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Our Adventurers find themselves locked in a life or death chase down the streets in stage coaches. Taking break neck turns, Smashing through busy markets. leaping down to the busy docks.This map is a sequel to the busy thoroughfare, I had a patron mention "My players would probably highjack a cart and go on a chase"so- I made that!The fun thing about this map is you can be the chaser or the chased depending on your encounter.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Our adventurers find themselves in the big city. in the midst's of a chase that ends in active traffic. Fight the enemy while dodging oncoming Stagecoaches, covered wagons, and horses.
Another Classic battlemap from my early days as a Map maker. These maps are crude and unrefined and no longer reflect my abilties as a map maker but I still have a soft spot for them. We should never forget where we came from! This map is avaible to save and download here in this gallery for free or get them all easy with the ZIP, But if you’d still like to show support for my work please consider checking out some of my other (much better) work!
Cheers
~ Balatro
The showdown with the Spirit of Earth. Each time the boss takes 25+ or a round passes the map progresses, the very land itself fighting against the adventurers.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
“My father used to say that death is just another journey. That always made me think, if the soul leaves the body where does it go? Can a cartographer dream- what would it mean to map the afterlife?”
-Ida Holly
Our adventurers find themselves in need of a medium to contact a person who has died. However when they reach out to summon a ghost, instead something else responds. Something sinister from beyond which attaches to the medium and forces their way back into the world of the living.
This map is a ten phased battle map inspired by the new set in a séance room in which spectral powers grab and swear objects around the room, possess statues and furniture, and eventually pull everything around the crystal ball like a tiny black hole before exploding dramatically- destroying the building in which the summoning occurred.
I designed this map after being inspired by reading van Richten's guide to Ravenloft and it’s wonderful art. made for your Ravenloft avengers, Victorian Sherlock, or Eberron mysteries.
A classic Battlemap of Mine, Tipsy Tavern is actually the first map I ever released! These classic maps are not as refined as my current work and so are avaible completely for free, Simply save the immages in the gallery here! If you want to support me work consider buying the Zip of this map for .99!
Thanks
~Bal
A sudden storm strikes the cliff below a overhanging tavern, each round the map progresses a phase, forcing the adventurers to leap the parlous gap while facing there enemies.
It's inspired by the insane combats in the Pirates of the Caribbean movies, and hopefully forces the players to leap from side to side as the tavern halves tilt back and forth. Dodging furniture attacks from the enemies.
Each phase should only be one round with a total of ten. switching at the end of the round or when things start to get alittle too cozy for the party.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Across the nations of the world it denoted that many, even most civilisations build along the sea, for trade and food. As a cartographer I can say without doubt over the ages the seas have crept closer and closer. Leads one to wonder, What history of the ancient world sleeps under the tide, What volumes could we fill if only we had gills.
-Ida Holly
Note: Ancient temple structures are unreliable. Especially puzzles, And double so for moving parts.
The map comes in ten phases; the first few are ideally done out of combat allowing the players to explore and use the levers to dam the water above. Then from phase 6 on the dam begins to burst. At this point the players have a choice where to go, into the cave below the lake or away from the wall over water crashing over the empty lake. This map is inspired by the Wonderful movie Atlantis: Lost Empire, and the infamous Zelda dungeon from which the map gets its name.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Necromancy is gross, But have you ever seen an artificer try their hand at it... That's a new and exciting kind of Gross.
-Ida Holly
Monster Factory, our adventurers have followed leads of strange monsters all across Eberron centered around a factory nestled in a quiet north side factory district.
A mastermind calling himself Lord Cardillo has been Forging monsters of all sorts with foul alchemy, Forbidden Necromancy, and all the Mechanical wonders of Eberron than secretly sending them out into the world for nefarious enigmatic reasons. cornered now This villain would be happy to see this factory reduced to ruin before besmirching his good name, and will trigger all manner of havoc causing explosions throughout the factory from his well-protected control room all while taunting our heroic adventurers.
Monster Factory is a 7 phased battle map, It is chaotic and very goofy much like the namesake. Cheers to the good good boys. The green Ooze is inspired by "The Dip" from Who framed Rodger Rabbit, My hope is the encounter will become something of a The floor is lava sort of experience as the party fends off the factory's creations and tries and stop them from erupting out of glass chambers and reanimating from the conveyor belt.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
“Speaking from experience, Shipwrecking at sea isn't so bad when you’ve been shipwrecked in the sky. Though that's not one of my theories that I recommend testing.”
-Ida Holly
Our adventurers find themselves crossing a vast dryland on the HMS Affinity. A long journey cargo-merchant airship converted into a personal vessel by it’s captain. With many days of travel ahead they expect a fairly uneventful trip.
That is before they reach the Canyon that marks a border to a nearby Tyrannical empire. One who doesn't take kindly to whom they have declared as Airship pirates. Which, it just so happens, was once true of the Affinity’s captain. Must have slipped her mind, She gives a wicked smile, and recommends you hang on tight, Those new Empire Airfrigates are fast. Look at the bright side, at least it's not pirates!
A battle between two airships descends from high in the clouds and weaves through the narrow canyon below. Trading artillery, Smashing into walls, before ending in two crashes from a risky maneuver, allowing the battle to continue on foot. 9 Phased Battle map.
This map includes
- 9 phased Airship chase.
- Gridless Variant
- No Ship Variant
- Airship Transparent Png tokens (Both ships)
- Open sky tile, just in case.
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
I have read of wars and plagues. Of the horrors of man and monster. But I have never known the meaning of devastation until today.
~ Ida Holly
Artificers have built golems of Iron, bone, and clay but the ability to build a Colossus is lost to a forgotten area and with good reason. A lone standing Goliath whose shadow blocks the sun for a mile from its foot has stood silent vigil on the coast for centuries. But something horrible has awoken it. Something with intentions to change the face of this world forever.
The Colossus marches its unstoppable march forward. Forcing the Castle’s soldiers to attack as best they can, Leaping the 100s foot plummet to reach its shoulders and do what they can to return it to its eon’s slumber before it’s too late.
This map was a labor of love, My patrons asked for it and I put everything I had into making it. It was- well it was a lot more work than I realized. It required well over 100 hours and two full weeks to get to where it is now. I intended to include a “Win” phase where the Colossus falls before delivering the final blow, and maybe I will. But I hope artists out there can agree that sometimes it is better to just say “I need to be done”. I hope it’s well-received by the TTRPG community, but even if this dies in new, I’ll be proud I took the leap to make something, way out of my comfort zone, something I think is truly epic.
If you like this map, please consider sharing it with others. Word of mouth is the best way to keep doing insane time-consuming projects like this one.
If you hate it tell your enemies about it, really stick it to them. Everybody wins!
A classic battlemap of mine, while I still hold a special place in my heart for it this map no longer reflects my current skill level and so I’m offering a steep discount at more than half off! Please enjoy! If you really love it let me know and mabye I’ll remake it at a quailty more reflective of my current work!
~Bal
Adventurers top a ramshackle raft as they are pulled at a violent clip down stream. The map this time moves around the players. the raft itself the focal point so tokens don't need to be moved between phases.
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