The shattered lands

Baanjax

The Shattered North. Baanjax was once a united landmass, but a cataclysmic event fractured it into thousands of floating islands hovering above a bottomless void. Today, Baanjax is a maze of airborne landmasses, with fragments drifting like scattered puzzle pieces. Above, the region is filled with civilizations who survived the eruption of the lands and various cultures who have flourished in this strange, unique environment. Below these mystical floating islands festers the corrupting influence of the Void, the dark hell of Crudilex whose endless pit harbors the god of evil, slowly reaching up towards the light.

Mololom Shatter

Nowhere is the devastation of Baanjax’s history more clear than in the Mololom region, where the breaking of the landscape was the most violent. The islands here are smaller and more chaotic, forming a dense, asteroid-like cloud of broken rock along the edge of the Soulgate, a mysterious barrier said to shield Crudilex from horrors beyond.

The indigenous Mololom people once thrived in the lands of Baanjax before the desolation that shattered their homeland. Despite the devastation, they have adapted to life among the floating islands, becoming renowned for their unique bond with the arc whales. These immense, skyborne creatures, resembling a mix of whales and leviathans, fly among the shattered terrain. The Mololom are among the only people capable of taming and riding these creatures, using them as transportation and companions in the skies.

Rokal

Rokal is the last surviving city of the Mololom people in the shattered expanse of Baanjax. A thriving hub of a living culture preserving its long and complex history. Rokal now serves as both a cultural sanctuary and an arc whale rearing ground. It remains fortified against the ancient enemies of the Mololom, the cenotaph from Bozzeto, an adversary from a war fought thousands of years ago. However, the history of that conflict, like much of the pre-desolation world, has been almost completely lost, eroded by time.

The city is the spiritual heart of their culture, home to grand temples dedicated to Rahido, the progenitor of all arc whales and the guardian of the Mololom people. In the present day, Rokal has become a sacred temple city where the Mololom people preserve this fading heritage. It is here that young Mololom are trained in the revered art of arc whaling, a skill essential for navigating the perilous skies of the shattered lands.

Divialto

Divialto clouds are living, shape-shifting predators that prowl the skies of the Shatter. These awakened beings take the form of serene wildlife or playful, harmless shapes drifting lazily through the air. However, beneath their fluffy exteriors lies a jellyfish-like core of gaseous mass, capable of unleashing deadly tendrils.

These clouds are patient and cunning hunters, preying on the curious and unwary. Their preferred method is to lure creatures closer with their deceptive appearances, then strike with blinding speed, wrapping their victims in tendrils and pulling them into their suffocating interiors. divialto clouds are feared by all who traverse the shattered skies, posing a constant threat to arc whale riders, airship crews, and any brave soul who dares to travel the cloudroads.

Nonstar

Beneath the Iarian island mote lies a vast megalithic structure, hidden from the stars. Now known only as the Nonstar, this prison was designed to contain divine energy. Within its impenetrable walls, godly beings may enter but can never leave.

Deep within this labyrinth, the lumin cultists gather to enact their profane will upon the divine. Through dark and unholy rituals, they strip their captives of their sacred domains, reshaping these once-mighty gods into twisted, unrecognizable husks of their former selves. The gods become hollowed and alien, bearing no resemblance to what they were when they entered.

Over the centuries, the balance of power within the Nonstar has become disturbingly unclear. The deformed gods, hollowed and bereft of purpose, still hold sway over their followers, warping their minds and eroding their free will. Conversely, the cultists' own identities fade as they lose themselves to their grotesque worship. Within the Nonstar, captor and captive have become indistinguishable, their identities slowly stripped away.

Anrahm of Udora

Nestled within the chaotic skies of Baanjax, Anrahm serves as the seat of power for Udora, the master of the shattered realm. Known as the "City of Moths," it is a beacon of her authority and a reflection of her enduring, unchallenged rule.

The city’s architecture is a juxtaposition of the natural and the imposing. Rounded, organic domes crafted from clay-like materials blend seamlessly with the brutalist, monolithic structures characteristic of Iarian design. This combination of ethereal elegance and austere strength gives Anrahm its famous dominating,otherworldly aesthetic.

Iarin

The largest and most prominent of Baanjax’s motes, Iarin is a colossal floating island, its sheer size rivaling that of a small continent. Suspended above the endless abyss of the shattered realm, it serves as the heart of Baanjax.

Iarin is home to the iari, a species of sentient parasitic energy that relies on hosts to sustain its existence. These beings do not physically inhabit their hosts; rather, they bond symbiotically, intertwining their energy with the host's life essence. The most common hosts of the iari are the Coranth of Anrahm, humanoid inhabitants who willingly undertake the bond, embracing the power and purpose it provides.

This symbiosis between host and parasite forms the backbone of Iarin’s society. The Coranth regard their bond with the iari as a sacred and symbiotic relationship, seeing it as a gift of unity rather than a burden. In return, the iari grant their hosts the ability to manipulate the mysterious energies of the Manderwind that flow through the shattered skies of Baanjax.

Bozzetto

Bozzetto is the seat of the Great Boz Archives, Crudilex’s largest and most storied structure. And home to the ancient and wise Centopah people. Towering above the surrounding landscape, the archive is a monolithic castle of impossible scale. Its interior is a labyrinth of cavernous halls, endless corridors, and vast chambers, each brimming with the accumulated knowledge of mortalkind.

The archive is not a library but an indomitable bastion of unsullied,  undiluted wisdom and history. Its vast structure protects its collected knowledge from the poison of mortal morality, opinion, and time. Within its walls reside ancient awakened stone golems, the cenotaph, beings who are intrinsically bound to the archive. These sentient guardians are as eternal as the archive they serve, having watched over its troves of knowledge since the dawn of history. Each golem possesses an intricate connection to the archive, able to access its vast contents as though the knowledge were etched into their very being.

Both the archive and its golems predate the shattering of Baanjax. Like the Mololom people, the cenotaph are indigenous to the region, enduring the devastation that sundered their homeland. Despite the chaos, they have maintained their stewardship, ensuring that the legacy of Crudilex endures, preserved within the fortress's stone walls.

Wiltwind

Suspended in a tunnel of powerful essence, this jagged rift is a confluence of the great Auran ley line known as the Manderwind. Navigating this magically volatile region is extremely dangerous for those who fail to understand its nature. The Manderwind in this regiontwists upon itself like water to a rapid, invisibly disrupting the usual magic used by most airships, and flying into it can lead to catastrophic results. Abandoned ships from across the region are carried along the ley line until they reach Wiltwind, creating a haunting airship graveyard suspended in the sky. Countless lifeless ghost ships from all across the world of Crudilex are carried by the flow of Auran essence and deposited into Wiltwind, like corpses washed up on a beach. These abandoned vessels drift aimlessly suspended in the air, remnants of their crews long gone or lost to time.

Nil'Hallowrahk, The Umbrian Dragon

The oldest of the primordial dragons, Nil'Hallowrahk, also known as the Umbrian Dragon, was one of the first creations of Iv. Detached and removed from all things, his elemental domain is oblivion, which he personifies.

Once the protector of the Umbral Portal, Nil'Hallowrahk now stands as the living marker of the void itself. The portal he once safeguarded is now sundered completely, its remnants erased by the ascension of Monodono, a being Nil'Hallowrahk took as a protégé during their ascent to godhood. This cataclysmic destruction marked the beginning of the desolation of Baanjax, an event that would later be recognized as the first omen of the Day of Dawn.

Today the void dragon watches over the wound of crudilex that is Baanjax and the pit beneath that drops to hell. He empowers those he finds to serve this quest and is particularly fond of the shadow eicio and duragar who tend to live within his dark domain.

Nhilwim, Of the Shadow Eicio

Nhilwim, the midnight continental mote, is the lowest of all motes in Baanjax, closest to the Void below. It is known as the darkest corner of Crudilex. This region is home to the shadow eicio, whose souls are anchored by bodies born during a Roian Font of the Umbral Ley Line. This rare magic is found only in Nhilwim and the Sunless Sea, making the shadow eicio unique and mysterious in the broader world of Crudilex.

Their home most is shrouded in deep darkness that flows like ink and harbors whispers of creatures who can usually only survive in the heart of the void. This extraordinary ecosystem is used by the shadow eicio who can easily navigate it to collect materials and goods found nowhere else.

Obar'kal

Obar'kal, the Obsidian Mountain, is home to the duragar and serves as a sister city to Undrum’kal. This ancient mountain is steeped in Umbral Essence, sacred to the shadow dwarves, and grants those who call it home unique dark powers.

The duragar who reside here the longest gain the ability to project their shadow anywhere there is deep enough darkness and sufficient paranoia. Through these shadows, they can spy on and observe events all across Crudilex with little to no risk. Among them is a master of this craft, known only as “The Hat Man”. Operating a secretive information brokering syndicate, The Hat Man uses his superior projections to gather and manipulate knowledge. He is considered by most to be one of, if not the, greatest spymaster in the world.

Old Oaknimbus

At the heart of Baanjax stands the withered husk of an Edoroin World Tree: Old Oaknimbus. Like all other world trees in Crudilex, it lies mostly dormant, yet Old Oaknimbus is unique in one way: it still bears fruit. Its towering canopy stretches into the gusty skies of Baanjax, where its sprawling branches weave with puffy clouds, which stream in a steady, mesmerizing flow.

For generations, Old Oaknimbus has been tended by a circle of divination druids, individuals skilled in the ancient art of cloudshaping. This practice, which involves interpreting the winds and clouds to discern omens of change and fate, is said to have been first learned from the tree itself. The tradition of reading the winds dates back to the days of the Mololom and the rise of the Boz Cenotaph, in the ancient history of Baanjax. Today, cloudshaping is employed predominantly by Castle Anrahm and the Moth Queen Udora to foresee and forestall dangers threatening her rule of Baanjax.

It is widely believed that Udora herself is a master cloudshaper. She is said to have wielded this power to forge an unprecedented peace between Iarin, Void Abyssals, Mololom, and the cenotaph of Bozzetto, brokering an alliance that has helped preserve the delicate balance of the shattered lands and reinforce her complete control.

Saltuman

Saltuman is a floating island located in the southern region of Baanjax, home to a small, quiet village inhabited by devout clerics. Largely isolated from the world, the village’s worship is considered by many to be a cult, though its followers remain steadfast that their beliefs are without any moral misgivings. The inhabitants of Saltuman are almost all iv-warped, willingly allowing themselves to be corrupted and changed by the fragment of Iv that they hold sacred. They believe that these changes are divine and holy, a manifestation of the power of Iv itself.

The magic they wield grants them an idyllic life, health, prosperity, and peace, but at a great cost. As they continue to use the magic, the effects become increasingly apparent.

Over time, the magic transforms the users, mutating them into mindless, grotesque creatures. These once reverent clerics begin to crave more and more essence, more magic to consume and use. Their forms twist, growing pseudopods, their skin turning a pale, paper-white color, and their grip on reality fading. 

Across the whole of the island every member of the community is expected to use some of the power of the fragment for their daily needs. This way, the burden is spread thing. No one member transforms too quickly and making the task of using the fragment a honored position in their culture.

Cloudroads

South of Iarin, the region known as the Cloudroads consists of a network of small islands connected by a labyrinth of hanging bridges and platforms. Vertigo-inducing houses dangle precariously over the abyss below, but the people of this region live completely without fear of heights or falling. They navigate the swaying planks and dizzying platforms with remarkable ease, their balance and confidence seemingly ingrained from birth.

The inhabitants of the Cloudroads are those who have forsaken the structured, controlled life offered by the Moth Queen, choosing instead the fringes and freedom of this untamed region. Despite the precarious environment, the Cloudroads are home to a community united by choice rather than coercion. Individual freedom and mutual trust form the foundation of their way of life.

Zakhnaz

Zakhnaz is a frigid hideout carved into the unforgiving ice at the edges of Baanjax and Algere, home to a clan of nomadic Imps who have escaped Monodono's Void. In the frost, the Imps are attempting to forge a refuge for themselves, gathering strength and numbers as they prepare to venture further into the world. Their ultimate goal is to establish a new home for all Abyssal Imps, one beyond the reach of the oppressive void that once bound them.

However, life in Zakhnaz is bleak, and the desperation of its inhabitants has led to a descent into banditry and violence. Wielding the very violence they sought to escape, the Imps raid travelers and settlements along the Cloudroads, not out of cruelty but from a lack of better options. This vicious cycle of survival has tarnished their vision of a better future, leaving the Zakhnaz Imps teetering between redemption and corruption.