Dakronas
The Dragon Alps
Battlemaps set in this location
Highlair
Highlair is a towering mountain, jagged and rugged, its cliffs punctuated by numerous dragon lairs. The rocky face of the mountain is riddled with deep cracks and hidden caverns, each one serving as a nest for dragons to claim as their own. These lairs serve as places of rest for the dragons for much of the year and are filled with glittering hoards of gold and treasure, accumulated over many seasons of nuptial migration. The treasures of Highlair are as varied as the dragons themselves, with items collected from across the world throughout the year they spend away. Ancient relics and rare jewels contained within each of the caverns spells out a story of the lineage of dragons that has used it over the centuries.
Bastam; City of Dragons
Bastam is the heart of the dragonkind, a small city where dragon cults nurture hatchlings and care for whelplings in the absence of their parents, who are often away for most of the year. The city teems with winged serpents known as thrinn, curious creatures that, like frogs to tadpoles, can transform into dragonborn when exposed to enough gold and dragonfire.
Perched high in the rocky alpine highlands, Bastam is a city designed with dragons in mind. Its grand architecture has been shaped to accommodate their immense size and majestic forms. Massive stone arches and towering spires reach toward the heavens, while vast courtyards and wide streets allow even the largest of dragons to move freely. Bastam is primarily inhabited by tzal and dragonborn, who have adapted to life in this harsh, unforgiving environment serving the elder dragons and their descendants.
The thin, icy air carries a biting chill, and the city’s inhabitants wear thick, fur-lined garments to combat the perpetual cold. Despite the harsh climate, the people of Bastam thrive, driven by their duty to rear and nurture the young dragons that will one day take to the skies. The light of the dragon’s fire glows in the city at night in the otherwise empty lands of Dakronas. It reflects off Bastam’s rocky surroundings, casting an otherworldly glow against the snowy peaks.
Clutch Prairie
A vast meadow of tall, windblown grass stretches endlessly, climbing toward the edge of the world. The land rises sharply, eventually steepening into jagged mountains that seem to pierce the sky. This breathtaking expanse is named for the giant shells of dragon eggs that tumble down from Highlair during hatching season. These scattered remnants of new life gleam in the sunlight like fallen stars.
Ahkurel
The sacred mountain rises like a sheer pillar of rock, its cloud-shrouded peak towering above the surrounding landscape. Encased in ice for most of the year, its surface gleams like glass, rendering it nearly impossible to climb. However, once a year, a treacherous path thaws, revealing a narrow and unbelievably perilous route to the summit.
Legends among aeronauts hold that near the peak, hidden within ice-covered caverns, is the lair of the Yeti. An ancient Skygiant transformed by some horrid magic into a monster protecting the treasure of the sky. a relic coveted by sky pirates from every corner of the world. Despite the dangers, many have attempted the climb, lured by fortune and glory. Few return, but those who do are haunted by the howl of the razor edged winds and glimpses of a hookfanged beast that stalked the frozen shadows. To this day, no one has ever successfully reached the peak of this isolated, forbidden mountain.
God's Lantern
A sacred site of profound reverence for many religions of crudilex. It is one of three locations sculpted in the Age of Primordials, the creator of all things, Nin-IV. Unlike modern temples designed for human worship, this colossal edifice was constructed for the sacred beings, walking gods of unimaginable power. Its towering halls stretch thousands of feet high, their vastness humbling all who enter. Every chamber seems to defy comprehension, dwarfing even the grandest of mortal works.
Often referred simply as The Lantern, the immense temple is a labyrinthine enigma to most. Despite centuries of exploration, its true extent and meaning remains unknown. Today the destination has become popular for religious pilgrims of the pantheonic faith, Devinism, who believe it to be a temple for the gods themselves and the gathering place of the primordial dragons in the Age Before Souls, predating mortal existence.
Stone Valley
Bridging the dreaming lands of Nocturne and the great grassy climb leading to Ahkurel lies the Valley of Stone, a desolate moonscape that stretches for miles. Completely lifeless, its rocky expanse is barren and stark, offering no shelter, no vegetation, and no reprieve from its crushing isolation. The land is eerily featureless, save for the occasional jagged cracks that split the stone underfoot and the imposing sight of two towering monoliths of Noctrite.
These crystalline spires rise from massive craters along the eastern edge of the valley, their crimson glow casting long shadows across the barren ground. The Noctrite monoliths are remnants of a celestial collision when the moon above Crudilex shattered, their eerie light pulsing faintly as though alive. Few dare to traverse the Stone Valley, for the silence is absolute, broken only by the occasional whisper of wind over the cracked surface, leaving travelers completely alone with their thoughts hundreds of miles from civilization.
Moonfall
Along the eastern edge of the Valley of Stone lies a scattering of red Noctrite, fragments of the moon that have rained down upon Crudilex. By day, these jagged crystals glint dully under the sun, but by night, they radiate a terrible crimson light that bathes the entire landscape in a haunting glow. This otherworldly illumination transforms the valley into an eerie, blood-red wasteland, amplifying the already unbelievably oppressive desolation of Stone Valley.
The Noctrite that composes Moonfall is not unique, similar meteorites have embedded themselves across Crudilex over the ages. Yet within the largest crystal lies a singular and disturbing anomaly: the silhouette of a creature, humanoid yet unmistakably alien, encased in stasis. It remains frozen within the crystalline prison, a silent witness to the centuries. The sight of this imprisoned being has fueled countless legends and fears, with some claiming it to be a forgotten god captured on the moon before the shattering.
Gates of Kahara
Deep beneath the surface lies the Sunless Sea and the hidden city of Kahara carved into the ancient rock. Accessible through a single, large entrance: the gaping mouth of a long-dead volcano, known as the Gates of Kahara. The city is home to the kaharian kobolds. It is a twisting maze of tightly wound crawlways. Small and intentionally confusing, the city is a marvel of wood and rope engineering. With termite-like tunnels spiraling downward into the earth filled with platforms and bridges.
Most days, the pit offers only the echoes of distant waves to hint at the boundless Sunless Sea stretching below. But during Dakronas’s dragon brooding season, the sight changes dramatically, a massive platform is raised from the city below heaped high with an incredible hoard of gold, jewels, and treasures. This offering is dedicated to the dragons of Dakronas, a gift meant to appease and honor the mighty beasts as they rear their young.

