The Floating islands

The Motes

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Battlemaps set in this location

Deacon Prison

Constructed from the rare alloy known as black iron, Deacon Prison is perhaps one of the most fortified keeps in the world. A massive iron door serves as the only entry point to its interior docks, which are defended by more than 1,000 cannons, harpoons, and other formidable weapons. No one has ever escaped the clutches of the Deacon family once they are interred inside.

The prison houses a small fleet that acts as a secondary defense for Cirrus on High, remaining moored in the internal docks and ready to repel any ill-conceived direct assault.

What occurs within the prison remains largely a mystery, as very few prisoners ever serve less than a life sentence. Those who do manage to leave speak of unbelievable and often conflicting experiences. The only persistent accounts involve the arcane experiments performed on death row inmates, with some claiming these experiments go as far as memory alteration and mind control.

Deacon Prison serves as the home base for the Deacon family mafia, one of the six criminal powers of Nostridan known as the Cartels.

Dustwind Barrens

Beyond the motes to the southeast, the winds blow sand and spent powdered irai, spreading as far as the eye can see into the horizon. Nothing grows here, and only the occasional mote can be spotted in the sky; more frequently, huge jagged boulders poke out of the dunes like knives. The geodes at their cores have spent their internal energies and plummeted from the sky.

Nothing thrives in the Barrens—no normal desert life can gain a foothold here. The further one journeys into the Dustwind Barrens, the rarer life becomes. At a certain depth, those who venture in find that reality itself seems to shift into something supernatural.

The Barrens drain life away, slowly pulling vital energies from any living thing that ventures within. After a point, mortals cannot tread further without constant healing magic to negate the strange effects. It is said that something waits out there, but to know for sure seems impossible. An old necromancer once known as Regent Woodrow has taken residence at the absolute edge of the Barrens, seeking whatever secrets lie undiscovered in the purple dunes.

Citadel Vale

The secretive outsiders known as the Pith also inhabit the Motes. None are sure how they managed to erect the massive purple citadel in the barren undermote, yet it stands there, deep in a crag surrounded by a constant nebulous cloud and home to nearly 5,000 Pith.

This race, possessing intelligence two or three times that of a normal human, remains behind the walls of their city. The landscape around Pith settlements often mutates into an alien-like twist, which is why they frequently settle in remote locations like Vale. Over the last 20 years, this crag has transformed beyond anything recognizably Cruidlexian.

Its jagged, rocky outcrops are filled with coral-like plants and motesprites that float about like flying jellyfish. Navigating this terrain is extremely difficult for anyone who cannot change into a less substantial form, as the Pith can.

Some Motes Location

Durin

Medium picture with passage break

Saltuman is a floating island located in the southern region of Baanjax, home to a small, quiet village inhabited by devout clerics. Largely isolated from the world, the village’s worship is considered by many to be a cult, though its followers remain steadfast in their beliefs. The inhabitants of Saltuman are almost all Iv-Warped, willingly allowing themselves to be corrupted and changed by the Fragment of Iv that they hold sacred. They believe that these changes are divine and holy, a manifestation of the power of Iv itself.

The magic they wield grants them an idyllic life—health, prosperity, and peace—but at a great cost. As they continue to use the magic, the effects become increasingly apparent. Over time, the magic transforms the users, mutating them

into mindless, grotesque creatures. These once-reverent clerics begin to crave more and more essence—more magic to consume and use. Their forms twist further, growing pseudopods, their skin turning a pale, paper-white color, and their grip on reality fading. 

across the whole of the island everyone is expected to use some of the power of the fragment for their daily needs- but they spread this job between all the members of the community. No one member completely transforms too quickly and making the task of using the fragment a honored position in their culture.

Deepsky

Text Talking about this location, Two paragrahps that inspire and provide reasons to explore these locations.

Location

Text Talking about this location, Two paragrahps that inspire and provide reasons to explore these locations.