The Obsidian Palace

$4.99

“People in glass castles shouldn't throw stones.” - Ida Holly

As you enter the great hall, your eyes run up the black marble walkway to the great Geode throne in the center of the chamber. The throne must tower about 15 feet high, dwarfing everyone else in the chamber, but somehow the figure sitting in it makes it seem too small.

A man built like an Olympic God reclines in it, his opaline eyes regard you thoughtfully, striking a vivid contrast to his stone-like obsidian skin. He stands up, and every other person in the palace of black glass bows low before him, holding their hands up in supplication.

This map was an experiment with light and layers. I've done a few throne room type maps in the past so I really wanted to challenge myself and make something with more dimensionality and levels to play in during a boss fight kind of encounter. With the upper landing, a deep bottomless pit, lots of falling shards of obsidian shattering while the players try and destroy the BBEG holding the place together and get out before it crumbles on top of them!

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“People in glass castles shouldn't throw stones.” - Ida Holly

As you enter the great hall, your eyes run up the black marble walkway to the great Geode throne in the center of the chamber. The throne must tower about 15 feet high, dwarfing everyone else in the chamber, but somehow the figure sitting in it makes it seem too small.

A man built like an Olympic God reclines in it, his opaline eyes regard you thoughtfully, striking a vivid contrast to his stone-like obsidian skin. He stands up, and every other person in the palace of black glass bows low before him, holding their hands up in supplication.

This map was an experiment with light and layers. I've done a few throne room type maps in the past so I really wanted to challenge myself and make something with more dimensionality and levels to play in during a boss fight kind of encounter. With the upper landing, a deep bottomless pit, lots of falling shards of obsidian shattering while the players try and destroy the BBEG holding the place together and get out before it crumbles on top of them!

“People in glass castles shouldn't throw stones.” - Ida Holly

As you enter the great hall, your eyes run up the black marble walkway to the great Geode throne in the center of the chamber. The throne must tower about 15 feet high, dwarfing everyone else in the chamber, but somehow the figure sitting in it makes it seem too small.

A man built like an Olympic God reclines in it, his opaline eyes regard you thoughtfully, striking a vivid contrast to his stone-like obsidian skin. He stands up, and every other person in the palace of black glass bows low before him, holding their hands up in supplication.

This map was an experiment with light and layers. I've done a few throne room type maps in the past so I really wanted to challenge myself and make something with more dimensionality and levels to play in during a boss fight kind of encounter. With the upper landing, a deep bottomless pit, lots of falling shards of obsidian shattering while the players try and destroy the BBEG holding the place together and get out before it crumbles on top of them!