Plummet into Darkness

$4.99

Plummet into Darkness, an 8 phased battlemap where the characters are crossing blades with creatures in the dark underground when the floor below them collapses, sending the lot of them falling hundreds of feet into the Sunless Sea below!

“The Sunless Sea is the dark ocean below our world. Below its motionless tides deep below the surface of the world hide countless bottomless caverns and twisting mysteries. It really is the barrier of hell. 
Not the kind of place I’d want to take a quick dip to cool off..” - Ida Holly

The drow gathered in the stands looking down on the crumbling arena above the pit. Cheering and roaring with each monster your captured party slew. The gates opened again and out came a colossal Cave troll, its slack jaw and empty eyes told you everything you needed to know. And just as planned with a few carefully dodged attacks the floor shattered and sent all gathered Plummeting into Darkness.

The crowd roared with delight as all combatants fell to what must be their doom. Luckily you arranged for the first match to be in the arena above the Sunless sea. Hopefully it cushions the fall. But about that troll…

For this map I wanted to create an encounter where the players could engage in a free falling combat as they descend to a watery landing in the underground ocean. By the rules of DnD falling is instant and you reach the bottom in one round no matter the height, But I say let's dream a little bigger and offer the players a cinematic skydiving battle in an underground cave!

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Plummet into Darkness, an 8 phased battlemap where the characters are crossing blades with creatures in the dark underground when the floor below them collapses, sending the lot of them falling hundreds of feet into the Sunless Sea below!

“The Sunless Sea is the dark ocean below our world. Below its motionless tides deep below the surface of the world hide countless bottomless caverns and twisting mysteries. It really is the barrier of hell. 
Not the kind of place I’d want to take a quick dip to cool off..” - Ida Holly

The drow gathered in the stands looking down on the crumbling arena above the pit. Cheering and roaring with each monster your captured party slew. The gates opened again and out came a colossal Cave troll, its slack jaw and empty eyes told you everything you needed to know. And just as planned with a few carefully dodged attacks the floor shattered and sent all gathered Plummeting into Darkness.

The crowd roared with delight as all combatants fell to what must be their doom. Luckily you arranged for the first match to be in the arena above the Sunless sea. Hopefully it cushions the fall. But about that troll…

For this map I wanted to create an encounter where the players could engage in a free falling combat as they descend to a watery landing in the underground ocean. By the rules of DnD falling is instant and you reach the bottom in one round no matter the height, But I say let's dream a little bigger and offer the players a cinematic skydiving battle in an underground cave!

Plummet into Darkness, an 8 phased battlemap where the characters are crossing blades with creatures in the dark underground when the floor below them collapses, sending the lot of them falling hundreds of feet into the Sunless Sea below!

“The Sunless Sea is the dark ocean below our world. Below its motionless tides deep below the surface of the world hide countless bottomless caverns and twisting mysteries. It really is the barrier of hell. 
Not the kind of place I’d want to take a quick dip to cool off..” - Ida Holly

The drow gathered in the stands looking down on the crumbling arena above the pit. Cheering and roaring with each monster your captured party slew. The gates opened again and out came a colossal Cave troll, its slack jaw and empty eyes told you everything you needed to know. And just as planned with a few carefully dodged attacks the floor shattered and sent all gathered Plummeting into Darkness.

The crowd roared with delight as all combatants fell to what must be their doom. Luckily you arranged for the first match to be in the arena above the Sunless sea. Hopefully it cushions the fall. But about that troll…

For this map I wanted to create an encounter where the players could engage in a free falling combat as they descend to a watery landing in the underground ocean. By the rules of DnD falling is instant and you reach the bottom in one round no matter the height, But I say let's dream a little bigger and offer the players a cinematic skydiving battle in an underground cave!