Moldo

The lost Island


Battlemaps set in this location

The Brood

The Brood is a coalition of monstrous creatures, forgon, lizardfolk, and kero, all under the iron rule of Bazal'ii, a giant humanoid whale druid who governs through terror and ruthlessness. Each of these fractured cultures has been trapped on Moldo for generations, their only unity forged by fear and subjugation. While the leaders of the forgon, lizardfolk, and kero long to break free from Bazal'ii’s grip, none dare rise against him alone, knowing that the combined might of the Brood would crush any rebellion. Their forced alliance has allowed Bazal’ii to tighten his grip on Moldo, steadily expanding his dominion across the island.

Now, with his power consolidating, Bazal’ii seeks new prey. His gaze has turned toward the Nusima, the serpentine humanoids of the Lost City, and tensions between the two factions have begun to boil into war. Should the Brood succeed in conquering the Nusima, it will mark another step in Bazal’ii’s relentless quest to claim all of Moldo with his unstoppable horde.

Shipwreck Treehouse

Located in the northern jungle near the waterfalls and hanging precariously above the river rapids that lead downstream to the lair of The Brood, lies a lively and utterly unique settlement. The Shipwreck Treehouse is a tangled web of crushed ships and rope bridges, formed from the drifting rubble deposited by the great oceanic storms and tsunamis that occasionally hit Moldo.

The storm shattered the HMS Lillian against the rocks of the island. For weeks, the crew collected timber and rope, waiting for the fleet to notice the signal fires. But as time dragged on, it became more and more unlikely that they would escape the island. So the crew began to build a life: houses first, then bridges, soon leadership, protection, and even a market. Months turned into years, and somehow, the life they had left behind faded away. Of all the places and all the people they could have been stranded with, these didn’t seem so bad.

The Temple of Lagi

Devoted to Lagi, the Storm Mother and elemental goddess of the sky, this majestic temple perches atop the spiraling peaks of Moldo’s northern coast, concealed among cascading waterfalls and sheer, mist-cloaked cliffs. At its heart is Kato, the temple’s guardian, who tests all who dare to make the climb. Those seeking the Storm Mother’s blessing must prove their worth, braving dizzying heights, facing monstrous creatures of the air, and enduring howling winds that threaten to send them plummeting into the hungry sky. Fury, strength, and courage are measured in her trials.

The temple itself is carved from a towering crag that juts skyward from a spring-fed lake. Its many chambers and corridors spiral  upward, threading through precarious ledges. The final ascent requires challengers to walk along the temple’s outer walls, where the full fury of the storm winds rage around them. Only those who endure to the summit may stand before Kato and prove themselves in battle to Lagi.

The Colony

Nestled along the far eastern shore of Moldo is the Colony, a small walled settlement that was founded by lost explorers who, resigning themselves to the island’s curse, chose to build a life rather than continue seeking escape. Over time, the Colony has grown into a haven for the stranded, a gathering place for shipwrecked survivors, runaways from the Brood, and other outcasts who fear the island’s dangers. Unlike the warriors and monsters who stalk Moldo’s jungles and ruins, the people of the Colony are largely non-combatants, relying on their community and isolation to keep them safe. Their location, far from the warring Brood and Nusima, offers them a fragile peace. Here they are sheltered  from the worst of the elemental curses that plague the island. But on Moldo, true safety is an illusion.

The Colony is tormented by the pirates of Goldfang’s Grotto, who treat it as their personal plunder ground. Goldfang, the infamous lion-like pirate captain, leads his ruthless raiders in frequent attacks, looting supplies, smashing homes, and reminding the settlers of their helplessness. Under his eye the Colony is trapped in fear and desperation.

The Fall of Akamora

Once a majestic temple, fallen to ruin, the remnants of Akamora lie scattered along the coastline, half-submerged in the surf. Its stones, have been swallowed by the sea, tumbled into the bay below by a cataclysmic rockslide. Remnants of the temple still cling to the cliffs, but much of its halls now rest beneath the churning waves.

Coiled around the ruins, entombing them in its colossal remains, lie the bones and scales of a titan serpent with vast red wings, its head nowhere to be found. This is all that remains of Liki’akamora, a fallen divine once revered as a god. Betrayed by the Elemental Gods and slain by mortals, Liki’akamora’s story has faded into myth which claim that if the serpent’s missing head is ever found and rejoined to its body, the dead god-king will awaken, rising to seek vengeance upon those who killed it. Today, the ruin remains undisturbed, its slick, crumbling stone and treacherous waters keeping even the most curious explorers at bay.

The Temple of Afi

The elemental gods of Triton each have a champion. Though these champions have not been summoned in the modern age, the myths say their altars still stand. If one is defeated in battle, the champion offers a gift from their respective patron god. This Temple is devoted to Afi, the Earth Father and elemental god of the land, and its guardian, Arewanna, will challenge any explorer's resilience, drive, and strength. Set in the heart of a volcano, the temple pits the challengers against the very land itself. 

The orcs who once paid homage to their patron deity here have long since abandoned their pilgrimage to worship and offer gifts instead. The shrine has become overgrown, and the few elders who remember the guardian's visits have dwindled. But Arewanna remembers and waits in silence, and its challengers will return... one day.

Riverlords Lurk

Hidden deep within Moldo’s tangled waterways lies the Lurk, domain of the Riverlords. They are a formidable clan of forgon, gator-like humanoids who dominate the island’s rivers. Though they are subjects of the Brood, they despise their servitude, longing for a time when they might break free from Bazal’ii’s rule.
Unlike most of their kin, the Riverlords are obsessed with explorers and the artifacts they bring. Anything that washes up on Moldo’s shores or is lost in its depths becomes a coveted prize. Their armor is a chaotic patchwork of stolen and scavenged gear, helmets too large, boots ill-fitting, weapons rusted or gleaming with forgotten enchantments. Status among the Riverlord forgon is determined by possession of the rarest, strangest, or most exotic items, and those with the most peculiar gear command the greatest respect. They prowl the rivers, hunting for explorers to capture and interrogate. Those unlucky enough to be taken to the Lurk are stripped of their most unique possessions, which are then paraded before the clan as trophies of their rise in status.

The Francisco

At the center of Moldo’s inner bay is a slick tide-blasted rock one might dare to call it an "island". There are the remains of the long-lost treasure ship, The Francisco. The entire vessel lies nearly on its side, half-submerged in a tide pool. Its once-grand frame is now encrusted with barnacles and seaweed. A massive cannon-blasted hole gapes open along the ship's underside, serving as an entrance, while the flickering glow of firelight spills over the pool and onto the damp, rock-covered shore.The air is thick with the scent of brine. At the entrance a collection of arcane eyeballs dangle from the rotted, salt-worn beams, some still twitching. Muddled in the sounds of crashing waves is an unsettling laughter that seeps from within. 

Once, The Francisco was a mighty vessel, tasked with ferrying stolen gold and enchanted relics from the islands of Triton to New Collora. Its plunder, seized by the Conquistador Armada from the subjugated isles, was meant to fill the coffers of an empire. But fate had other plans. Lost at sea and wrecked upon this forsaken rock, the treasure ship has since become the lair of a coven of hags, twisted, ancient sea witches who guard its sunken riches and weave dark spells beneath the moonlit tide.

The Wandering Coast

Moldo is home to Three Gods. One of land, one of sea, and one of sky. They greedily capture anything that sails near to the island as their own. But often there are times where these “offerings” are few and so they conjured the Wandering Coast. 

Each nightfall, when the beaches lie empty, they vanish, receding into the tide, to be replaced by the coastline of some other distant shore of Crudilex. To the unsuspecting traveler, the change is seamless, a familiar beach, the scent of home, the lull of the waves just as they have always been. But by dawn, they are somewhere else entirely. The sky above is foreign. By the time the realization sets in, it is too late. Those caught upon the Wandering Coast are taken along with that shoreline to Moldo. There is no return, and night after night somewhere across the seas of Crudilex, another coastline prepares to take its place.

Marakahua Lagoon

A deepwater lagoon, shrouded by towering sea cliffs, lies hidden from all but the most determined explorers. Its jagged rock walls rise sharp and sheer, battered endlessly by the relentless surf.  Here dwell the mermaids of Moldo. They glide through the lagoon’s depths, their songs harmonizing with the roar of the tide. At the heart of their domain reigns Queen Marakahua, whose beauty is said to be beyond mortal comprehension.

Captain Gold Fang's Gratto

This treacherous region is home to the dreaded pross cat pirate, Captain Goldfang. He is said to be more beast than man and more legend than pirate. With one eye, a peg leg, and a plump belly, he cuts an unmistakable silhouette which flies on all the flags of his fleet. His lair, a vast cavern of commandeered ships. He hoards vessels on the island that are repaired enough to escape Moldo. His fleet watches through spyglasses from the rocky inner bay searching for any new shipwrecks and fresh castaways. When another pirate ship meets its fate upon Moldo’s cursed coastline, their ships descend like a storm, hunting down its captain and press-ganging the crew into Goldfang’s own ever-growing armada of cutthroats.

The Scuttle

Recently wrecked upon the sandy shores of the inner bay, a ship lies shattered beneath a titanic nautilus shell. Its broken hull and scattered cargo litter the coastline, debris washing up with each new tide. Some of the ship’s contents, barrels of supplies, splintered crates, and mysterious trinkets bob aimlessly in the surf, waiting to be claimed. Yet, not everything about this wreck is as it seems. Every sign suggests that the ship deliberately sailed itself into ruin. And most disturbingly, none of the crew survived. No sign of lifeboats or struggle. Its secrets drowned within the ruined vessel, waiting to be uncovered.

Verdihyde Library

A fragment of the celestial lumin library that was once housed on Crudilex’s moon, Noctra. The Verdihyde Library is now a lost relic on the forsaken island of Moldo. It crashed to the ground ages ago, leaving behind only whispers of its existence and a collection of unfathomable knowledge. Over the years, the library has become one with the land, its ancient walls now overgrown in tangles of vines and tall, silent trees. The once pristine towering spires have cracked under the weight of time and decay.  

At the heart of this library, nestled in a grove of vines and overgrowth, sits a marble effigy of the Dawnfather, the God of Light and Knowledge. This guardian has absorbed every text, every manuscript, every record that once filled the library’s shelves. The golem, now a fountain of the ruined library’s boundless wisdom, waits to share its secrets with those who journey here and find them.

The Thinnydeep

The descent is slow, so slow that time itself begins to lose meaning. For what feels like hours, they sink, the world above shrinking as the sun’s reach fades into feeble beams of gold, flickering like dying embers in the abyssal dark. Then, the murmuring begins. At first, it is nothing more than a whisper, a suggestion at the edges of thought, but soon, the sound seeps into the mind like a sickness. Inhuman voices weave through the silence, speaking in words they cannot fully understand, yet somehow feel in their bones.

The water around them thick with shadow, pressing inward, as though the darkness itself is reaching for them. They keep descending. The muffled drone of the sea fades into unnatural stillness, and the whispers become a chorus, droning, layered, knowing. Then, it awakens. A shape stirs in the void below, so vast that the darkness seems to shudder around it. They do not see it, not at first, they feel it. A pressure. A presence. A weight upon the soul. And then, the eye opens. Immense. Terrible. Watching. Knowing. The Thinny has seen them. It knows their sins. And they have dived too far to escape.

The Temple of Galu

Devoted to Galu, the Sea Beast and elemental god of the ocean, this temple is nestled beneath the waves. It lies hidden in the rocky, choppy surf of the barrier reef at the edge of the bay where the river meets the sea. Its protector, Mara, will challenge any explorers, testing their wisdom, wit, and guile as much as their physical abilities. Even entering the temple itself is a trial. If the explorers approach too recklessly, Mara will conjure a storm to force them into action. They must study and understand the ancient mechanisms that dam the river, revealing the temple’s entrance, the first of Mara’s trials.

Moldo's Erasure

Hidden deep within the heart of Moldo, there is a region so treacherous that even the most seasoned explorers fear its depths. Known as Moldo's Erasure, this area is a dense rainforest that stretches beneath towering cliffs, sinking deep into the ground below sea level. The air is thick and perpetually humid, with the scent of earth mixing with the heavy condensation that drips from the jungle's leaves.

In a twisted sense the forest is alive. Every step deeper into the rainforest steals a part of the mind. At first, the loss is subtle, fleeting thoughts, forgotten details. But as the days stretch on, the memory begins to slip away more rapidly. Names, faces, and events become increasingly difficult to grasp, like sand slipping through your fingers. Before long, even the very purpose of the exploration, becomes indistinguishable from the mist itself. Those who wander too far into Moldo's Erasure risk withering to bones, animated skeletal creatures who’ve had their identities stripped away along with the memories they once held.

Well of the Goldenserpent

Every adventurer has heard the legend—a well the size of a castle whose waters house a giant statue made of pure gold, shaped like a titanic snake: the Golden Serpent. Standing at the edge of the well and asking for eternal wealth is all the price that needs to be paid for more gold than one could carry.

Countless pirates, conquistadors, and adventuring parties have bushwhacked through the jungle in search of the well. So far, those who return are fewer in number or forever changed. But one thing defines every person who has seen the well: they will speak of it to no one, no matter how persuasive the questions may be.

Sleeping Palms

This sandy grove of palm trees is eerily devoid of wildlife, as it magically induces a restful sleep in all beings who linger there. Upon entering the palm grove, an irresistible sense of peace washes over outsiders, and after only an hour, sleep begins to claw at their minds. After four hours, this sensation becomes far more subtle, transforming into a full, magically induced sleep spell. If an explorer is foolish enough to set up camp in the Sleeping Palms they won't awaken until they are physically roused. This can be a dangerous situation to be in on an island prowled by so many monsters. If a full party of explorers falls asleep, they are most likely to wake up in the Lost City as guests of the Nusima… if they wake up at all.

The Lost City

A beautiful utopia where the frights beyond the walls of the city are like a distant nightmare. Magnificent ponds and hanging gardens. Palm-lined plazas filled with happy people. The Lost City is the home of Nusima, beings mutated with snake-like properties. Ruled by Nisi-Mamo, a benevolent Archdemon Queen who has turned her infernal power to create paradise. She grants anyone who comes to the Lost City their heart’s desire and meets all their needs.

This power is something between corporeal illusion and wish fulfillment. The serpentine warlocks who bond with Nisi-Mamo use the power to fulfill every wish and whim. Every need is met, and every guilty pleasure is indulged. But the longer you remain and the more you benefit from this power, the more serpentine you become. The transformation begins with the eyes. You wake up one day with golden shimmering irises and snake-like pupils. From there, fangs grow, then scaled flesh. Eventually, you will look in the mirror and see a fully realized Nusima.

Starcrystal Lighthouse

Scattered across Moldo are the ruins of mysterious structures, lighthouses adorned with celestial symbols and large spherical chambers at their tops. These structures are located in places that would seem useless to sea voyagers, with no apparent connection to the surf or rocks. Their purpose remains a mystery known only to Moldo’s Elemental Gods. Whatever function they once served is long forgotten, and the architects are gone.

During the night, the insides of the towers glow, painting an illusionary map of the night sky that highlights specific constellations, like a giant glowing arrow. The most complete towers seem to point toward other towers, forming a treasure hunt hidden in the stars that leads to an unknown destination.

Shatterbow Bay

Shatterbow Bay is an area of rocky shallows with hidden submerged stones. The many shipwrecks that remain lodged among the rocks sit hauntingly above the surface like ghost ships in a harbor of stone fangs. The bay is the territory of Captain Goldfang's pirate fleet, which sails deftly through the treacherous waters as easily as they breathe. It seems as though the pirates have either memorized the safe paths through the bay or have a flagrant disregard for the wellbeing of their ships. Perhaps both.