Christmas Map! The White Elephant

$4.99

They say in a snowstorm, during the winter solstice if you gather with your companions around a tree and all sit quietly you can hear it. The pallid Loxodonta, who brings the snow.

And if at that moment your host offers a gift, it will come. The white elephant, Shepherd of gifts, and master of the exchange. It will test the bond of your gathering, offering presents.

And if you are brave, you can undergo its trial, a snowball fight like no other. A friendly competition, but that doesn't mean it will be so simple a thing. For only one can be chosen to revive the gift from the white elephant itself.

But that’s just a legend.

*distant elephant noise*

In this encounter, the players and all their friendly NPCs are gathered in a hut to weather a passing snowstorm. When the white elephant challenges them all to a gift exchange and snowball fight, each turn a player can open or steal a magical item, and engage in a snowball fight. Using the gifts is key to being the champion!

SNOWBALL FIGHT MECHANICS

Players and their NPC friends are engaged in a friendly snowball fight. They can gather up a snowball as a bonus action rolling 1d12 on the Snowball table below. Snowballs are Dex+prof and can target anyone you have a line of sight on.

A hit coats the target in snow, if they are hit with three snowballs they freeze and their movement speed becomes 0.

The last player with a movement speed wins.

D12 Snowball Table

1. Snowball: is a ball of snow, has no special effect.

2. Showball: you may use Dex or Cha on this attack, performing a colorful dance charming whoever is hit. (Charm ends if they cannot see any other targets)

3. Schmoeball: target forgets whatever they were about to do and completely changes their next action.

4. Snowman Ball: creates a full snowman that cannot be moved through. Destroying the snowman costs an action but gives you 3 snowballs.

5. Slowball: target moves at half their speed.

6. Glowball: attacks of this target have advantage and they have disadvantage on stealth checks.

7. Broball: removes all negative effects of snowballs, and knocks off one layer of snow. cannot be used on yourself

8. Crowball: can target anyone who can be seen from a birds-eye view.

9. Foeball: Has advantage on any target who has no snow in them.

Add To Cart

They say in a snowstorm, during the winter solstice if you gather with your companions around a tree and all sit quietly you can hear it. The pallid Loxodonta, who brings the snow.

And if at that moment your host offers a gift, it will come. The white elephant, Shepherd of gifts, and master of the exchange. It will test the bond of your gathering, offering presents.

And if you are brave, you can undergo its trial, a snowball fight like no other. A friendly competition, but that doesn't mean it will be so simple a thing. For only one can be chosen to revive the gift from the white elephant itself.

But that’s just a legend.

*distant elephant noise*

In this encounter, the players and all their friendly NPCs are gathered in a hut to weather a passing snowstorm. When the white elephant challenges them all to a gift exchange and snowball fight, each turn a player can open or steal a magical item, and engage in a snowball fight. Using the gifts is key to being the champion!

SNOWBALL FIGHT MECHANICS

Players and their NPC friends are engaged in a friendly snowball fight. They can gather up a snowball as a bonus action rolling 1d12 on the Snowball table below. Snowballs are Dex+prof and can target anyone you have a line of sight on.

A hit coats the target in snow, if they are hit with three snowballs they freeze and their movement speed becomes 0.

The last player with a movement speed wins.

D12 Snowball Table

1. Snowball: is a ball of snow, has no special effect.

2. Showball: you may use Dex or Cha on this attack, performing a colorful dance charming whoever is hit. (Charm ends if they cannot see any other targets)

3. Schmoeball: target forgets whatever they were about to do and completely changes their next action.

4. Snowman Ball: creates a full snowman that cannot be moved through. Destroying the snowman costs an action but gives you 3 snowballs.

5. Slowball: target moves at half their speed.

6. Glowball: attacks of this target have advantage and they have disadvantage on stealth checks.

7. Broball: removes all negative effects of snowballs, and knocks off one layer of snow. cannot be used on yourself

8. Crowball: can target anyone who can be seen from a birds-eye view.

9. Foeball: Has advantage on any target who has no snow in them.

They say in a snowstorm, during the winter solstice if you gather with your companions around a tree and all sit quietly you can hear it. The pallid Loxodonta, who brings the snow.

And if at that moment your host offers a gift, it will come. The white elephant, Shepherd of gifts, and master of the exchange. It will test the bond of your gathering, offering presents.

And if you are brave, you can undergo its trial, a snowball fight like no other. A friendly competition, but that doesn't mean it will be so simple a thing. For only one can be chosen to revive the gift from the white elephant itself.

But that’s just a legend.

*distant elephant noise*

In this encounter, the players and all their friendly NPCs are gathered in a hut to weather a passing snowstorm. When the white elephant challenges them all to a gift exchange and snowball fight, each turn a player can open or steal a magical item, and engage in a snowball fight. Using the gifts is key to being the champion!

SNOWBALL FIGHT MECHANICS

Players and their NPC friends are engaged in a friendly snowball fight. They can gather up a snowball as a bonus action rolling 1d12 on the Snowball table below. Snowballs are Dex+prof and can target anyone you have a line of sight on.

A hit coats the target in snow, if they are hit with three snowballs they freeze and their movement speed becomes 0.

The last player with a movement speed wins.

D12 Snowball Table

1. Snowball: is a ball of snow, has no special effect.

2. Showball: you may use Dex or Cha on this attack, performing a colorful dance charming whoever is hit. (Charm ends if they cannot see any other targets)

3. Schmoeball: target forgets whatever they were about to do and completely changes their next action.

4. Snowman Ball: creates a full snowman that cannot be moved through. Destroying the snowman costs an action but gives you 3 snowballs.

5. Slowball: target moves at half their speed.

6. Glowball: attacks of this target have advantage and they have disadvantage on stealth checks.

7. Broball: removes all negative effects of snowballs, and knocks off one layer of snow. cannot be used on yourself

8. Crowball: can target anyone who can be seen from a birds-eye view.

9. Foeball: Has advantage on any target who has no snow in them.