Cybercity Police Chase
“Most fixers have a whole separate list of gigs they know go bad they give to crews they don't like. But if you don’t die, that means getting onto the ‘Reliable’ list” - Ca$he, Japantown Gun runner
It's an easy gig: swipe the car and get it to Japantown. Is it close to the precinct? Yes. Is the payout bad? Also, yes. Is it a bait car loaded with unregistered firearms? No - they are registered. Look, you're a new crew. Good luck finding something better without any rep.
The city doesn't favor the brave or the stupid. It does not favor anyone. Runners have to put in the work for every inch they claim on the streets, and that means taking big risks for next to nothing back. You want to survive? Become useful. That starts here, kid. So steal that car and get it where it needs to go clean, and keep the heat low - well… as low as you can.
Phased maps like this are a special challenge. Since the car doesn't move, the background does, which means I had to make 10 separate phases! It took three weeks of working between my usual releases to finish this one because I made the dumb decision not to cut any corners and made each area a fully realized map. Cool locations you’ll just drive right by during the chase. ;_;
But hey! That means if you wanted to, you could use those locations later with the no-chase variant of the map that removes the cars. (Which also allows for finer control if the players want to get creative with their driving or if an NPC isn't at the wheel.)
This map, while being a LOT of work (close to 100 hours), was so fun to make, and I hope it does well because I’d love to do more Cyberpunk car chases like this! I already have some cool ideas!
“Most fixers have a whole separate list of gigs they know go bad they give to crews they don't like. But if you don’t die, that means getting onto the ‘Reliable’ list” - Ca$he, Japantown Gun runner
It's an easy gig: swipe the car and get it to Japantown. Is it close to the precinct? Yes. Is the payout bad? Also, yes. Is it a bait car loaded with unregistered firearms? No - they are registered. Look, you're a new crew. Good luck finding something better without any rep.
The city doesn't favor the brave or the stupid. It does not favor anyone. Runners have to put in the work for every inch they claim on the streets, and that means taking big risks for next to nothing back. You want to survive? Become useful. That starts here, kid. So steal that car and get it where it needs to go clean, and keep the heat low - well… as low as you can.
Phased maps like this are a special challenge. Since the car doesn't move, the background does, which means I had to make 10 separate phases! It took three weeks of working between my usual releases to finish this one because I made the dumb decision not to cut any corners and made each area a fully realized map. Cool locations you’ll just drive right by during the chase. ;_;
But hey! That means if you wanted to, you could use those locations later with the no-chase variant of the map that removes the cars. (Which also allows for finer control if the players want to get creative with their driving or if an NPC isn't at the wheel.)
This map, while being a LOT of work (close to 100 hours), was so fun to make, and I hope it does well because I’d love to do more Cyberpunk car chases like this! I already have some cool ideas!
“Most fixers have a whole separate list of gigs they know go bad they give to crews they don't like. But if you don’t die, that means getting onto the ‘Reliable’ list” - Ca$he, Japantown Gun runner
It's an easy gig: swipe the car and get it to Japantown. Is it close to the precinct? Yes. Is the payout bad? Also, yes. Is it a bait car loaded with unregistered firearms? No - they are registered. Look, you're a new crew. Good luck finding something better without any rep.
The city doesn't favor the brave or the stupid. It does not favor anyone. Runners have to put in the work for every inch they claim on the streets, and that means taking big risks for next to nothing back. You want to survive? Become useful. That starts here, kid. So steal that car and get it where it needs to go clean, and keep the heat low - well… as low as you can.
Phased maps like this are a special challenge. Since the car doesn't move, the background does, which means I had to make 10 separate phases! It took three weeks of working between my usual releases to finish this one because I made the dumb decision not to cut any corners and made each area a fully realized map. Cool locations you’ll just drive right by during the chase. ;_;
But hey! That means if you wanted to, you could use those locations later with the no-chase variant of the map that removes the cars. (Which also allows for finer control if the players want to get creative with their driving or if an NPC isn't at the wheel.)
This map, while being a LOT of work (close to 100 hours), was so fun to make, and I hope it does well because I’d love to do more Cyberpunk car chases like this! I already have some cool ideas!