Dark and Stormy Night

$4.99

Deep in the forest, not unlike this one, There were three little children. Each braver than the next. They all traveled far from home and came upon a graveyard on a hill surrounded by a large iron fence. Too small to see beyond its stone foundation the first child dared the second to peer into the keyhole of the graveyard’s gate.

“It’s just red,” said the second boy. The first boy peered into the keyhole, And he saw the same, Nothing but a deep red. The last child, the bravest girl, peered seeing the dark red than she climbed the fence and looked over but there was nothing on the other side.

“You get down from there” called the groundskeeper don’t need you getting hurt like that other kid.”

“Someone got hurt here?” Said the girl.

“That’s right, died falling off that there fence. Not unlike yourself other than them dark red eyes.”

All the children slowly looked back at the keyhole.

For this map, I wanted to create the kind of setting where the players feel that something is coming, Jumping at shadows, expecting something to happen. A storm slowly grows over the phases as graves rumble and open. Perhaps releasing waves of undead like zombies or ghosts. And in a flash, a lightning bolt strikes the large tree in the center. Which is a call back to the first map I ever made. I think this location would be an awesome place for a final climactic battle scene of an adventure.

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Deep in the forest, not unlike this one, There were three little children. Each braver than the next. They all traveled far from home and came upon a graveyard on a hill surrounded by a large iron fence. Too small to see beyond its stone foundation the first child dared the second to peer into the keyhole of the graveyard’s gate.

“It’s just red,” said the second boy. The first boy peered into the keyhole, And he saw the same, Nothing but a deep red. The last child, the bravest girl, peered seeing the dark red than she climbed the fence and looked over but there was nothing on the other side.

“You get down from there” called the groundskeeper don’t need you getting hurt like that other kid.”

“Someone got hurt here?” Said the girl.

“That’s right, died falling off that there fence. Not unlike yourself other than them dark red eyes.”

All the children slowly looked back at the keyhole.

For this map, I wanted to create the kind of setting where the players feel that something is coming, Jumping at shadows, expecting something to happen. A storm slowly grows over the phases as graves rumble and open. Perhaps releasing waves of undead like zombies or ghosts. And in a flash, a lightning bolt strikes the large tree in the center. Which is a call back to the first map I ever made. I think this location would be an awesome place for a final climactic battle scene of an adventure.

Séance Gone Wrong - Classic
Séance Gone Wrong - Classic
Sale Price:$0.99 Original Price:$4.99

Deep in the forest, not unlike this one, There were three little children. Each braver than the next. They all traveled far from home and came upon a graveyard on a hill surrounded by a large iron fence. Too small to see beyond its stone foundation the first child dared the second to peer into the keyhole of the graveyard’s gate.

“It’s just red,” said the second boy. The first boy peered into the keyhole, And he saw the same, Nothing but a deep red. The last child, the bravest girl, peered seeing the dark red than she climbed the fence and looked over but there was nothing on the other side.

“You get down from there” called the groundskeeper don’t need you getting hurt like that other kid.”

“Someone got hurt here?” Said the girl.

“That’s right, died falling off that there fence. Not unlike yourself other than them dark red eyes.”

All the children slowly looked back at the keyhole.

For this map, I wanted to create the kind of setting where the players feel that something is coming, Jumping at shadows, expecting something to happen. A storm slowly grows over the phases as graves rumble and open. Perhaps releasing waves of undead like zombies or ghosts. And in a flash, a lightning bolt strikes the large tree in the center. Which is a call back to the first map I ever made. I think this location would be an awesome place for a final climactic battle scene of an adventure.