Dungeon Door Puzzle
The greatest enemy of all adventuring parties. The true BBEG. Doors! Dungeon Door Puzzle is a 7 phase battlemap where the heroes are tasked with solving the riddle on the mural surrounding the dungeon’s entrance to discover what needs doing to open it.
“In my experience the more members of a party the harder a door is to open.” - Ida Holly
At the heart of the mountains, hundreds of miles from civilization and deep in an unforgiving forest was a gulch where the mountains split in two. The towering cliff side was sheared smooth and filled with mosaic tiles, ancient paintings, and unreadable script long eroded all surrounding a 50 foot tall solid stone door.
With the language of the structure not spoken for at least 1000 years there is no way to know other than what can be gleaned from the paintings how the dungeon is opened. What series of tasks must be performed to gain access. That is your goal, because beyond… well it requires your attention.
This map is my attempt at making a dungeon puzzle that can be solved without an external clue. Something a DM can show their players and the group together can come to a conclusion as to what they need to do to open the door. I think it’s close, But just in case I also provided a DM Key as to what each clue hints at, as well as a hand out for the players if they feel too stuck a letter from Ida Holly herself, who managed to decipher some of the text on the mural.
The greatest enemy of all adventuring parties. The true BBEG. Doors! Dungeon Door Puzzle is a 7 phase battlemap where the heroes are tasked with solving the riddle on the mural surrounding the dungeon’s entrance to discover what needs doing to open it.
“In my experience the more members of a party the harder a door is to open.” - Ida Holly
At the heart of the mountains, hundreds of miles from civilization and deep in an unforgiving forest was a gulch where the mountains split in two. The towering cliff side was sheared smooth and filled with mosaic tiles, ancient paintings, and unreadable script long eroded all surrounding a 50 foot tall solid stone door.
With the language of the structure not spoken for at least 1000 years there is no way to know other than what can be gleaned from the paintings how the dungeon is opened. What series of tasks must be performed to gain access. That is your goal, because beyond… well it requires your attention.
This map is my attempt at making a dungeon puzzle that can be solved without an external clue. Something a DM can show their players and the group together can come to a conclusion as to what they need to do to open the door. I think it’s close, But just in case I also provided a DM Key as to what each clue hints at, as well as a hand out for the players if they feel too stuck a letter from Ida Holly herself, who managed to decipher some of the text on the mural.
The greatest enemy of all adventuring parties. The true BBEG. Doors! Dungeon Door Puzzle is a 7 phase battlemap where the heroes are tasked with solving the riddle on the mural surrounding the dungeon’s entrance to discover what needs doing to open it.
“In my experience the more members of a party the harder a door is to open.” - Ida Holly
At the heart of the mountains, hundreds of miles from civilization and deep in an unforgiving forest was a gulch where the mountains split in two. The towering cliff side was sheared smooth and filled with mosaic tiles, ancient paintings, and unreadable script long eroded all surrounding a 50 foot tall solid stone door.
With the language of the structure not spoken for at least 1000 years there is no way to know other than what can be gleaned from the paintings how the dungeon is opened. What series of tasks must be performed to gain access. That is your goal, because beyond… well it requires your attention.
This map is my attempt at making a dungeon puzzle that can be solved without an external clue. Something a DM can show their players and the group together can come to a conclusion as to what they need to do to open the door. I think it’s close, But just in case I also provided a DM Key as to what each clue hints at, as well as a hand out for the players if they feel too stuck a letter from Ida Holly herself, who managed to decipher some of the text on the mural.