Haunted House
“Ghosts doesn't narrow it down. Shades, Haunts, Banshee, Hells even some LICHS are ghosts. I’m going to need you to be a lot more specific.” - Ida Holy
The Riverbend estate has been abandoned for decades, It’s previous lord was executed for toying with “Dark Magic”. And no one has so much as ventured there to trim the hedges. But when the lights in the tower started the locals became nervous. Shades began haunting all along the river and the woods around the estate.
If your meaning to head out there, Do it in a storm. Those shades don't much care for the lightning. That said, Best still be on guard, who knows what old evils got left behind in that haunted place. And worse still who knows WHO has gotten into them.
For this map, I wanted to try my hand at making a phased map that also had multiple floors. I tried a lot of different approaches but eventually liked this one the most. The idea being that as the players are exploring the dungeon The lightning storm is going off in the background. The monsters in the dungeon, ghosts of some kind, are only harmable in light. And as the players explore or in combat, they have to time their actions around the lightning!
Sort of a mini-game approach to a dungeon that I think would make for a very fun encounter and offer loads of creative problem-solving moments for players!
“Ghosts doesn't narrow it down. Shades, Haunts, Banshee, Hells even some LICHS are ghosts. I’m going to need you to be a lot more specific.” - Ida Holy
The Riverbend estate has been abandoned for decades, It’s previous lord was executed for toying with “Dark Magic”. And no one has so much as ventured there to trim the hedges. But when the lights in the tower started the locals became nervous. Shades began haunting all along the river and the woods around the estate.
If your meaning to head out there, Do it in a storm. Those shades don't much care for the lightning. That said, Best still be on guard, who knows what old evils got left behind in that haunted place. And worse still who knows WHO has gotten into them.
For this map, I wanted to try my hand at making a phased map that also had multiple floors. I tried a lot of different approaches but eventually liked this one the most. The idea being that as the players are exploring the dungeon The lightning storm is going off in the background. The monsters in the dungeon, ghosts of some kind, are only harmable in light. And as the players explore or in combat, they have to time their actions around the lightning!
Sort of a mini-game approach to a dungeon that I think would make for a very fun encounter and offer loads of creative problem-solving moments for players!
“Ghosts doesn't narrow it down. Shades, Haunts, Banshee, Hells even some LICHS are ghosts. I’m going to need you to be a lot more specific.” - Ida Holy
The Riverbend estate has been abandoned for decades, It’s previous lord was executed for toying with “Dark Magic”. And no one has so much as ventured there to trim the hedges. But when the lights in the tower started the locals became nervous. Shades began haunting all along the river and the woods around the estate.
If your meaning to head out there, Do it in a storm. Those shades don't much care for the lightning. That said, Best still be on guard, who knows what old evils got left behind in that haunted place. And worse still who knows WHO has gotten into them.
For this map, I wanted to try my hand at making a phased map that also had multiple floors. I tried a lot of different approaches but eventually liked this one the most. The idea being that as the players are exploring the dungeon The lightning storm is going off in the background. The monsters in the dungeon, ghosts of some kind, are only harmable in light. And as the players explore or in combat, they have to time their actions around the lightning!
Sort of a mini-game approach to a dungeon that I think would make for a very fun encounter and offer loads of creative problem-solving moments for players!