Crumbling throneroom

$4.99

I've often wondered why Megalomaniacs always build their lairs in the most dangerous places possible. -Ida Holly

A final encounter, an evil lord driven mad with power opens a portal to a world unseen by mortal eyes as a last-ditch effort to become a master of the universe. A tale as old as time. Entering the throne room was the easy part escaping with your lives will prove more difficult. FOOLISH HEROS!

This map has 7 phases and ends with a portal to another world opening just behind the throne and whips of volatile magical energy flying forth. Designed as a climactic story ending encounter with the big bad this map is inspired by the ending encounter between He-man and Skeletor in Masters of the Universe 1987! I did my best to faithfully capture the absolutely bonkers throne room and sprinkle in a little of the Balatro trademark chaos, including falling walkways, toppling statues, and an entire balcony that comes crashing down around you to really capture that crumbling temple energy.

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I've often wondered why Megalomaniacs always build their lairs in the most dangerous places possible. -Ida Holly

A final encounter, an evil lord driven mad with power opens a portal to a world unseen by mortal eyes as a last-ditch effort to become a master of the universe. A tale as old as time. Entering the throne room was the easy part escaping with your lives will prove more difficult. FOOLISH HEROS!

This map has 7 phases and ends with a portal to another world opening just behind the throne and whips of volatile magical energy flying forth. Designed as a climactic story ending encounter with the big bad this map is inspired by the ending encounter between He-man and Skeletor in Masters of the Universe 1987! I did my best to faithfully capture the absolutely bonkers throne room and sprinkle in a little of the Balatro trademark chaos, including falling walkways, toppling statues, and an entire balcony that comes crashing down around you to really capture that crumbling temple energy.

I've often wondered why Megalomaniacs always build their lairs in the most dangerous places possible. -Ida Holly

A final encounter, an evil lord driven mad with power opens a portal to a world unseen by mortal eyes as a last-ditch effort to become a master of the universe. A tale as old as time. Entering the throne room was the easy part escaping with your lives will prove more difficult. FOOLISH HEROS!

This map has 7 phases and ends with a portal to another world opening just behind the throne and whips of volatile magical energy flying forth. Designed as a climactic story ending encounter with the big bad this map is inspired by the ending encounter between He-man and Skeletor in Masters of the Universe 1987! I did my best to faithfully capture the absolutely bonkers throne room and sprinkle in a little of the Balatro trademark chaos, including falling walkways, toppling statues, and an entire balcony that comes crashing down around you to really capture that crumbling temple energy.