Invasion from the Far Realms
“What unspeakable doom lurks at the edges of our vision. Out where nothing can be known, and nothing can be understood. More terrifying than the danger is the complete lack of reason.” - Ida Holly
You arrive at the Chapple. A two-floored structure with an indoor garden at the center of which a large stone henge sits tended to by many quiet druids. It is not the terror you expected. When you were sent here to “Slay the aberrations”. For a moment you feel silly, Standing in this church in your full plate with a sword drawn.
When all at once the druid's eyes snap to you. In one shared voice from many mouths they say. “You were unwise to come here.” as the walls begin to crack and melt.
I made this map as an encounter in my own home game! I wanted to create an encounter where the environment was the enemy. Letting the players work against the tears into the far realms and try their best to close them as the heart of the challenge. With monsters and combat as a secondary challenge on top of that. I used Nothics as the creatures, But I think any aberration could fit the scene.
What would YOU have in this arena?
“What unspeakable doom lurks at the edges of our vision. Out where nothing can be known, and nothing can be understood. More terrifying than the danger is the complete lack of reason.” - Ida Holly
You arrive at the Chapple. A two-floored structure with an indoor garden at the center of which a large stone henge sits tended to by many quiet druids. It is not the terror you expected. When you were sent here to “Slay the aberrations”. For a moment you feel silly, Standing in this church in your full plate with a sword drawn.
When all at once the druid's eyes snap to you. In one shared voice from many mouths they say. “You were unwise to come here.” as the walls begin to crack and melt.
I made this map as an encounter in my own home game! I wanted to create an encounter where the environment was the enemy. Letting the players work against the tears into the far realms and try their best to close them as the heart of the challenge. With monsters and combat as a secondary challenge on top of that. I used Nothics as the creatures, But I think any aberration could fit the scene.
What would YOU have in this arena?
“What unspeakable doom lurks at the edges of our vision. Out where nothing can be known, and nothing can be understood. More terrifying than the danger is the complete lack of reason.” - Ida Holly
You arrive at the Chapple. A two-floored structure with an indoor garden at the center of which a large stone henge sits tended to by many quiet druids. It is not the terror you expected. When you were sent here to “Slay the aberrations”. For a moment you feel silly, Standing in this church in your full plate with a sword drawn.
When all at once the druid's eyes snap to you. In one shared voice from many mouths they say. “You were unwise to come here.” as the walls begin to crack and melt.
I made this map as an encounter in my own home game! I wanted to create an encounter where the environment was the enemy. Letting the players work against the tears into the far realms and try their best to close them as the heart of the challenge. With monsters and combat as a secondary challenge on top of that. I used Nothics as the creatures, But I think any aberration could fit the scene.
What would YOU have in this arena?