Steel Mill

$4.99

Steel Mill, The factory’s machines are predictable, always moving the same way. But combat is not. So keep your head down and don't get crushed.

The white-hot molten iron fills a giant house-sized crucible radiating enough that walking into the mill feels like passing into a solid wall of heat. The old steel mill kept almost everyone in town employed. You could tell where you were at night by looking for the orange glow in the sky coming off the factory making metal for guns and tanks on the front at all hours. No wonder it was such a target. When the Brazen crusaders advanced into palivier they targeted the factories before the outposts. Turns out that was their plan all aloung- quick decisive strikes at the republic’s manufacturing then retreat. Over and over until their machines and armor outnumbered paliveir’s.

I feel like every 80s-90s action movie had a fight scene in a factory. I wanted to make something industrial and looping for this week’s map. I thought the idea of an encounter in a factory where the map could change fairly quickly in the background but in a way that becomes predictable to the players so much so that they can use it to their advantage would be a really cool encounter.

Steel Mill, The factory’s machines are predictable, always moving the same way. But combat is not. So keep your head down and don't get crushed.

The white-hot molten iron fills a giant house-sized crucible radiating enough that walking into the mill feels like passing into a solid wall of heat. The old steel mill kept almost everyone in town employed. You could tell where you were at night by looking for the orange glow in the sky coming off the factory making metal for guns and tanks on the front at all hours. No wonder it was such a target. When the Brazen crusaders advanced into palivier they targeted the factories before the outposts. Turns out that was their plan all aloung- quick decisive strikes at the republic’s manufacturing then retreat. Over and over until their machines and armor outnumbered paliveir’s.

I feel like every 80s-90s action movie had a fight scene in a factory. I wanted to make something industrial and looping for this week’s map. I thought the idea of an encounter in a factory where the map could change fairly quickly in the background but in a way that becomes predictable to the players so much so that they can use it to their advantage would be a really cool encounter.

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