Collapsing Puzzle Floor
You enter a dim chamber, the stone door sliding closed behind you, the room is lit by faint glowing runes one each on every stone between here and the exit. On the opposite side of the room an illusion of one of the runes glows over a plinth.
Collapsing Puzzle Floor, A phased battle map where glowing runes on the floor slowly crumble underneath the heroes. Each rune is foreshadowed by the illusionary plinth, telling players who figure out what's happening which runes they best avoid. After each rune has fallen- the doors open releasing them!
Simple enough- But of course, there is the matter of those flickering shadows waiting to attack on the far side of the room. Surely handling a small puzzle AND fighting a terrible beastie isnt too much for a group of brave heroes!
Inspired by The Last Crusade’s crumbling floor puzzle. I really enjoy making simple dungeon rooms like this and it seems sometimes folks like just a simple functional idea and not a big flashy movie scene like I normally make.
You enter a dim chamber, the stone door sliding closed behind you, the room is lit by faint glowing runes one each on every stone between here and the exit. On the opposite side of the room an illusion of one of the runes glows over a plinth.
Collapsing Puzzle Floor, A phased battle map where glowing runes on the floor slowly crumble underneath the heroes. Each rune is foreshadowed by the illusionary plinth, telling players who figure out what's happening which runes they best avoid. After each rune has fallen- the doors open releasing them!
Simple enough- But of course, there is the matter of those flickering shadows waiting to attack on the far side of the room. Surely handling a small puzzle AND fighting a terrible beastie isnt too much for a group of brave heroes!
Inspired by The Last Crusade’s crumbling floor puzzle. I really enjoy making simple dungeon rooms like this and it seems sometimes folks like just a simple functional idea and not a big flashy movie scene like I normally make.
You enter a dim chamber, the stone door sliding closed behind you, the room is lit by faint glowing runes one each on every stone between here and the exit. On the opposite side of the room an illusion of one of the runes glows over a plinth.
Collapsing Puzzle Floor, A phased battle map where glowing runes on the floor slowly crumble underneath the heroes. Each rune is foreshadowed by the illusionary plinth, telling players who figure out what's happening which runes they best avoid. After each rune has fallen- the doors open releasing them!
Simple enough- But of course, there is the matter of those flickering shadows waiting to attack on the far side of the room. Surely handling a small puzzle AND fighting a terrible beastie isnt too much for a group of brave heroes!
Inspired by The Last Crusade’s crumbling floor puzzle. I really enjoy making simple dungeon rooms like this and it seems sometimes folks like just a simple functional idea and not a big flashy movie scene like I normally make.