Pulled out of time
To say we scholars wish to understand civilizations of the past isn’t fair, We desire so much more. We wish to walk its streets and be moved by its art. My father used to say that nothing is ever gone, we just haven’t learned how to find it yet. That true beauty leaves its mark on time, someday we’ll know how to read those marks.
And when we do we will bask in the light off of the eyes of our ancestors.
-Ida Holly
In this phased map an ancient artifact “The Paradox’s Orrery” awakens after hundreds of dormant years creating a bubble inside of which the past moves parallel to the present. But nefarious explorers zealously hunt this magical machine for the untold power it might lend to them, the least of which is access to the lost city when its streets were lined with gold.
Controlling the artifact proves no small task, but moving between the past and future must come at a cost. Players will have to wrestle with their enemies to achieve their desired outcome all while handling whatever once roamed these now ruined streets in its ancient history.
This map was a pleasure to create, I hope it sparks a lot of adventure ideas, I’d love to hear how you’d use this map.
To say we scholars wish to understand civilizations of the past isn’t fair, We desire so much more. We wish to walk its streets and be moved by its art. My father used to say that nothing is ever gone, we just haven’t learned how to find it yet. That true beauty leaves its mark on time, someday we’ll know how to read those marks.
And when we do we will bask in the light off of the eyes of our ancestors.
-Ida Holly
In this phased map an ancient artifact “The Paradox’s Orrery” awakens after hundreds of dormant years creating a bubble inside of which the past moves parallel to the present. But nefarious explorers zealously hunt this magical machine for the untold power it might lend to them, the least of which is access to the lost city when its streets were lined with gold.
Controlling the artifact proves no small task, but moving between the past and future must come at a cost. Players will have to wrestle with their enemies to achieve their desired outcome all while handling whatever once roamed these now ruined streets in its ancient history.
This map was a pleasure to create, I hope it sparks a lot of adventure ideas, I’d love to hear how you’d use this map.
To say we scholars wish to understand civilizations of the past isn’t fair, We desire so much more. We wish to walk its streets and be moved by its art. My father used to say that nothing is ever gone, we just haven’t learned how to find it yet. That true beauty leaves its mark on time, someday we’ll know how to read those marks.
And when we do we will bask in the light off of the eyes of our ancestors.
-Ida Holly
In this phased map an ancient artifact “The Paradox’s Orrery” awakens after hundreds of dormant years creating a bubble inside of which the past moves parallel to the present. But nefarious explorers zealously hunt this magical machine for the untold power it might lend to them, the least of which is access to the lost city when its streets were lined with gold.
Controlling the artifact proves no small task, but moving between the past and future must come at a cost. Players will have to wrestle with their enemies to achieve their desired outcome all while handling whatever once roamed these now ruined streets in its ancient history.
This map was a pleasure to create, I hope it sparks a lot of adventure ideas, I’d love to hear how you’d use this map.