Trap Filled Dungeon
“Endlessly fascinating the minds of the creators of dungeons such as these. They never make them impossible to enter- but never safe either. Perhaps the lure of the possibility of success is what brings in more adventurous victims.” - Ida Holly, Lichs and other megalomaniacs
Delving the deeps of the Tomb of horrors or the Tomb of annihilation to simple for you? Well if the rumors are to be believed yet another Lich’s domain has been uncovered deep in the High mountain forests. Locals have uncovered the entrance after a recent flash flood and none have been brave enough to cross the gargoyles at the entrance.
What is inside is unsure- but the town’s wizard has advised the local lord to keep all away from it as they detected a powerful set of four chromatic enchantments within. The kind locked inside crystal spheres. Who can be sure what Foul creature these wards are keeping locked within if they are all collected? Luckily we will never know!
Very happy with this map! It's an 8-phased romp through a collection of classic dungeon traps and tropes. I wanted to give something new a try- this map is meant to be played as kind of a series of small encounters- each room you enter the Dm should hide the other rooms and run all 8 phases in that room! Like a bunch of smaller contained phased maps! The dungeon is laid out around the 4 crystal balls and the main chamber (On the far right) the idea being the players need to obstacle course their way past all the traps in whatever order they want to reach the four and unlock the final chamber.
“Endlessly fascinating the minds of the creators of dungeons such as these. They never make them impossible to enter- but never safe either. Perhaps the lure of the possibility of success is what brings in more adventurous victims.” - Ida Holly, Lichs and other megalomaniacs
Delving the deeps of the Tomb of horrors or the Tomb of annihilation to simple for you? Well if the rumors are to be believed yet another Lich’s domain has been uncovered deep in the High mountain forests. Locals have uncovered the entrance after a recent flash flood and none have been brave enough to cross the gargoyles at the entrance.
What is inside is unsure- but the town’s wizard has advised the local lord to keep all away from it as they detected a powerful set of four chromatic enchantments within. The kind locked inside crystal spheres. Who can be sure what Foul creature these wards are keeping locked within if they are all collected? Luckily we will never know!
Very happy with this map! It's an 8-phased romp through a collection of classic dungeon traps and tropes. I wanted to give something new a try- this map is meant to be played as kind of a series of small encounters- each room you enter the Dm should hide the other rooms and run all 8 phases in that room! Like a bunch of smaller contained phased maps! The dungeon is laid out around the 4 crystal balls and the main chamber (On the far right) the idea being the players need to obstacle course their way past all the traps in whatever order they want to reach the four and unlock the final chamber.
“Endlessly fascinating the minds of the creators of dungeons such as these. They never make them impossible to enter- but never safe either. Perhaps the lure of the possibility of success is what brings in more adventurous victims.” - Ida Holly, Lichs and other megalomaniacs
Delving the deeps of the Tomb of horrors or the Tomb of annihilation to simple for you? Well if the rumors are to be believed yet another Lich’s domain has been uncovered deep in the High mountain forests. Locals have uncovered the entrance after a recent flash flood and none have been brave enough to cross the gargoyles at the entrance.
What is inside is unsure- but the town’s wizard has advised the local lord to keep all away from it as they detected a powerful set of four chromatic enchantments within. The kind locked inside crystal spheres. Who can be sure what Foul creature these wards are keeping locked within if they are all collected? Luckily we will never know!
Very happy with this map! It's an 8-phased romp through a collection of classic dungeon traps and tropes. I wanted to give something new a try- this map is meant to be played as kind of a series of small encounters- each room you enter the Dm should hide the other rooms and run all 8 phases in that room! Like a bunch of smaller contained phased maps! The dungeon is laid out around the 4 crystal balls and the main chamber (On the far right) the idea being the players need to obstacle course their way past all the traps in whatever order they want to reach the four and unlock the final chamber.