Ruined magi-tech laboratory

$4.99

With an airship in pursuit the heroes fall through a cavern opened by its bombardment. Stumbling into an ancient forgotten Magi-tech laboratory. Back against the wall, the only way to escape is to delve deeper into the unknown.

“The world is strewn with ancient ruins left behind by forgotten civilizations. Dungeons deep and vast built to entomb ancient peoples, and forgotten magics.” - Ida Holly

United by a need to rediscover the ancient technologies of the forgotten arcane civilization, you gathered as experts in your field to find and reawaken the powers of old. You were on the verge of success when the Imperial airship admiral captured you. Intent on using the power for evil, he forced you to guide his armada high into the mountains where your research led you. At the 11th hour, you managed to escape, and now, with only seconds ahead, it's up to you to reach the treasure first!

However, it wasn't until the fourth day of searching for the entrance to the dungeon that you began to hear the propellers of the airship on the horizon.

This map draws inspiration from Final Fantasy 14, envisioning a Galarian airship bombing a cavern that houses a late Allagan rebel research facility. I aimed to incorporate various design influences from across the setting, despite not being intimately familiar with it. I made an effort to ensure its relevance to most traditional TTRPG games, and I'm pleased with the final result!

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With an airship in pursuit the heroes fall through a cavern opened by its bombardment. Stumbling into an ancient forgotten Magi-tech laboratory. Back against the wall, the only way to escape is to delve deeper into the unknown.

“The world is strewn with ancient ruins left behind by forgotten civilizations. Dungeons deep and vast built to entomb ancient peoples, and forgotten magics.” - Ida Holly

United by a need to rediscover the ancient technologies of the forgotten arcane civilization, you gathered as experts in your field to find and reawaken the powers of old. You were on the verge of success when the Imperial airship admiral captured you. Intent on using the power for evil, he forced you to guide his armada high into the mountains where your research led you. At the 11th hour, you managed to escape, and now, with only seconds ahead, it's up to you to reach the treasure first!

However, it wasn't until the fourth day of searching for the entrance to the dungeon that you began to hear the propellers of the airship on the horizon.

This map draws inspiration from Final Fantasy 14, envisioning a Galarian airship bombing a cavern that houses a late Allagan rebel research facility. I aimed to incorporate various design influences from across the setting, despite not being intimately familiar with it. I made an effort to ensure its relevance to most traditional TTRPG games, and I'm pleased with the final result!

With an airship in pursuit the heroes fall through a cavern opened by its bombardment. Stumbling into an ancient forgotten Magi-tech laboratory. Back against the wall, the only way to escape is to delve deeper into the unknown.

“The world is strewn with ancient ruins left behind by forgotten civilizations. Dungeons deep and vast built to entomb ancient peoples, and forgotten magics.” - Ida Holly

United by a need to rediscover the ancient technologies of the forgotten arcane civilization, you gathered as experts in your field to find and reawaken the powers of old. You were on the verge of success when the Imperial airship admiral captured you. Intent on using the power for evil, he forced you to guide his armada high into the mountains where your research led you. At the 11th hour, you managed to escape, and now, with only seconds ahead, it's up to you to reach the treasure first!

However, it wasn't until the fourth day of searching for the entrance to the dungeon that you began to hear the propellers of the airship on the horizon.

This map draws inspiration from Final Fantasy 14, envisioning a Galarian airship bombing a cavern that houses a late Allagan rebel research facility. I aimed to incorporate various design influences from across the setting, despite not being intimately familiar with it. I made an effort to ensure its relevance to most traditional TTRPG games, and I'm pleased with the final result!