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All you have to do is cross a room, easy peasy, also don't get crushed, that's important too.
The door slams closed behind, the party looks before them a deep pit with cubes, each marked with arcane runes. The otherside of the room is another door. Ok- reach it. Easy. They take a step and the room jumps to life, the stone cubes slide violently fast across the pit. Not so easy. The floor is littered with symbols, maybe those can help us predict where the cubes move and we can ride them across without needing to navigate the meat grinder below.
Inspired by those sliding box puzzles from platforming games in the 90-00s. I really enjoy making simple dungeon rooms like this and it seems sometimes folks like just a simple functional idea and not a big flashy movie scene like I normally make.
All you have to do is cross a room, easy peasy, also don't get crushed, that's important too.
The door slams closed behind, the party looks before them a deep pit with cubes, each marked with arcane runes. The otherside of the room is another door. Ok- reach it. Easy. They take a step and the room jumps to life, the stone cubes slide violently fast across the pit. Not so easy. The floor is littered with symbols, maybe those can help us predict where the cubes move and we can ride them across without needing to navigate the meat grinder below.
Inspired by those sliding box puzzles from platforming games in the 90-00s. I really enjoy making simple dungeon rooms like this and it seems sometimes folks like just a simple functional idea and not a big flashy movie scene like I normally make.
All you have to do is cross a room, easy peasy, also don't get crushed, that's important too.
The door slams closed behind, the party looks before them a deep pit with cubes, each marked with arcane runes. The otherside of the room is another door. Ok- reach it. Easy. They take a step and the room jumps to life, the stone cubes slide violently fast across the pit. Not so easy. The floor is littered with symbols, maybe those can help us predict where the cubes move and we can ride them across without needing to navigate the meat grinder below.
Inspired by those sliding box puzzles from platforming games in the 90-00s. I really enjoy making simple dungeon rooms like this and it seems sometimes folks like just a simple functional idea and not a big flashy movie scene like I normally make.