Triton
The Last Sea
Battlemaps set in this location
Big Island
The largest island in Triton is dominated by a vast, uncharted jungle whose dangers are innumerable. Outside of the cities on the island, A’teran and Keel Haul Falls, there are enormous dangers: monsters, cultists, pirates, and even nature itself. Big Island is wild and untamed, making short work of adventurers and explorers who wander its jungles unprepared. Some have adapted to the region, like the Forgon tribes, who still serve their long-dead Gator Kings. These tribes trace their lineage back to an age long past, when their kind ruled the island as lords calling themselves “the Brood”. They forced a coalition of monsters to unite in an endless drive for conquest that they long to return to.
Others survive through sheer strength like the monster that slithers through the ferns and underbrush: the hydra Zakurad, whose many heads take the form of giant cobras. He is worshiped by the serpent-like Nusima of Big Island. Snake-like cultists who are transformed through their devotion and plague the island's cities. They creep into the few settlements that survive, kidnapping their inhabitants for serpentine rituals. Their victims are forced to offer pitiful prayers within the damp, moss-covered ruins of ancient temples, where they are transformed to the cult's growing ranks.
Kahier Roost
Perched 1,000 feet above the ground at the tops of a dense jungle canopy, Kahier Roost is a breathtaking settlement of tree houses. It serves as the secluded home of the western aarakocra, an isolationist community of bird folk who prefer to keep far from the rest of civilization. Their roost houses are constructed to be entirely inaccessible to ground dwellers.
With appearances reminiscent of gulls, pelicans, and other sea birds, the aarakocra leave their roosts in flocks each day to fish the western sea. With nets and diving techniques, they work together and return as a united flock. This relatively simple lifestyle has sustained them completely. Aside from the occasional youngling embarking on a personal journey, the aarakocra have lived in uninterrupted peace for hundreds of generations, a far cry from the days when their ancestors built the fabled golden city of A’teran thousands of years ago.
Hagjaw Islands
The Hagjaw Islands are a scattered chain of small, fragmented landmasses, each with its own unique climate and extreme environments. This diversity is matched by the rich variety of kenku cultures inhabiting the islands. Known for their wild array of feathers, features, and abilities, the kenku of the Hagjaw Islands are a subject of fascination and intrigue throughout the region. Among the most renowned of these inhabitants are the parrot kenku, whose mimicry is legendary. They can flawlessly replicate entire songs, adopt full personalities, and even imitate a wizard’s spell after witnessing it.
Lafit
Lafit is a desolate mud and saltmarsh island, its landscape dominated by dense swamps teeming with anacondas and alligators. Harsh and unwelcoming, few dare to visit this unforgiving place. Yet, at the island’s heart lies a small stilted town, a ramshackle refuge often used as a safe haven for criminals and pirates seeking to evade capture.
Ambrosia Karst
Ripped from the cliffs of Triton Bay, the Ambrosia Karst is a monumental formation and one of the few known gateways where the Sunless Sea mingles with the actual ocean. It is a cavernous opening like a maw on the side of the coast. Inside plunges into the dark waters beneath the world where the hidden ocean depths are visible from the outside. The karst is a rare place of wonder, drawing eager explorers on expeditions and daring sailors looking for new trade routes to ferry goods deeper inland to the world above.
New Collora
Shining bright amidst rolling vineyards with golden sunsets over the western sea, New Collora is a bustling port city that serves as the gateway between the Plains of Avarice and Triton. New Collora has a reputation as one of the best places to live in all of crudilex. It’s popularity is drawing in immigrants and as it grows, its population has rapidly outgrown the old city. Expanding further and further outward. This population boom has coincided with a sudden artistic renaissance. Brilliant creative minds from across the world flock to the city, drawn by a surge of creativity and generous patronage that has transformed New Collora into the beacon of cultural beauty.
Fort Cazario
Situated along the eastern bay outside of A'teran, Fort Cazario occupies a vast swath of jungle cleared to make way for a colonial fortress. Originally constructed as a counteroffensive stronghold during a conflict with the southern Dawnfire navy and their hired privateers, the fort served as a shield against the relentless looting of Colloran trade ships.
Ironically, the fortress has outlasted the very nation that built it. Refusing to relinquish his rank, the conquistador commander Abril of Fort Cazario has unified his remaining soldiers, and now sets his sights on A'teran, vowing to conquer the city and establish it as the new stronghold of Colloran Royalist ideals.
Tartarus Peninsula
Jutting out from Big Island into Triton Bay, the Tartarus Peninsula forms a rugged, rocky U-shaped landmass, its surface cloaked in thick beds of moss and barnacles. This windswept expanse serves as a sacred meeting place for orcs who engage in ritual combat. This ancient tradition predates the naming of the landmass itself, rooted in the earliest days of orcish culture. The peninsula earned its name from the legendary warchief Tartarus, who challenged and defeated the leaders of the three great orcish nations, uniting them into a single, mighty army. However, Tartarus’s ambitious campaign for dominance ultimately failed. His armies disbanded and returned to their homelands after he was killed. In modern times, a fanatical group known as the Brides of Tartarus has emerged on the peninsula. Dedicated to the resurrection of the fallen warchief, they gather followers with the aim of fulfilling his long-lost dream of conquest.
Glow worm Goblin Hive
The Glow Worm goblins are an extraordinarily rare and fortunate hive who have developed a unique symbiotic relationship with a species of luminous worm native to the jungle. These worms disrupt the goblins' typical life cycle, enabling them to live ten times their usual lifespan. This prolonged life expectancy has allowed the goblins to develop advanced intelligence and communication skills, elevating their culture far beyond the primal instincts common in most goblin hives. Zealously hidden from the outside world, the hive fiercely protects the glow worms, viewing them as sacred harbingers of a brighter future. To the Glow Worm goblins, this symbiosis is glorified as the dawn of a new evolutionary era.
Temple of Mara
Located at the heart of the Big Island, just south of Mount Gormal, the Temple of Mara is dedicated to the Ninoten guardian protector of Galu, God of the Sea. Mara is depicted as a Rakshasa adorned with a hook-fanged jade mask, frozen in a furious, screaming expression. She embodies the temperament of Galu and the fury of the sea, personifying relentless storms, surging tides, and the balance of floods and droughts. Mara is considered both fickle and uncaring, her wrath devastating.
Shrines to Mara are scattered throughout the region, where offerings are made in futile attempts to placate her rage. The Temple of Mara is a converted cavern, shaped by an underground river that feeds the roaring rapids leading to Keelhaul Falls. Once home to a thriving community of Mara’s cultists, the temple met a tragic end when a sudden flood consumed it entirely, sealing her worshippers inside. Many interpreted this violent end as an omen, a warning against devoting one’s life to such an unforgiving deity. To this day, the temple remains a flooded ruin. Its depths shrouded in mystery and avoided except for the occasional adventurer seeking to challenge the wrath of Mara.
Guillotine Point
A jagged bedrock mountainous island spearing out of the most turbulent, rocky waters of Triton Bay, Guillotine Point is an infamous ship graveyard. The surrounding seas are choppy and unpredictable, cloaked in a constant haze of fog that hides the countless hungry sirens below. The island’s sharp, craggy cliffs and treacherous waters have claimed many unwary vessels and scattered their wreckage like broken bones peeking up through the roiling surf. At the heart of this shattered island lies a narrow crack in the rocks leading into a hidden fjord veiled by thick seaweed. Within this secluded enclave, the Court of the Queen of Mermaids resides. Encircled by barnacle-encrusted walls. She lounges lazily among a glittering mass of messages in bottles that she and her sisters collect and read giggling with cruel delight.
High above, at the peak of Guillotine Point, stands a shattered ship. According to legend, the ship was carried to the mountaintop by a colossal wave, the likes of which could only have been summoned by the enraged ocean god-beast Galu. The wreck, now splintered and weathered by time, hangs like a corpse on display, visible for miles.
Cracklin Reserve
Once a lush and thriving island perched atop rocky seastacks off the coast of New Collora, the Cracklin Reserve is now a barren desert island. Formerly the operational hub of the Cracklin Syndicate, a dwarven shipping and trade organization, the island fell into decline when the syndicate went bankrupt. Their holdings, including the reserve, were acquired by the Ebonvault Bank of New Collora. In the aftermath, the island was systematically stripped of every ounce of value: its timber, artifacts, and even some structures were dismantled and sold off. The ruthless exploitation left the island utterly depleted, and over time, its once-diverse ecosystem collapsed, leaving the island desolate.
Today, the Cracklin Reserve remains officially owned by the Ebonvault, but in reality, it has been abandoned. Or so it would seem. Beneath the island’s surface, a thriving smuggling operation takes place. Pirates and thieves have claimed the island’s sea caves, using them as a hidden base to hoard stolen goods from passing trade ships. These contraband items are funneled into the black markets of New Collora, fueling a shadow economy that operates right under the noses of the city’s lawkeepers.
Oneya Lighthouse
Perched atop a craggy cliff, the Oneya Lighthouse resembles a fusion of castle parapet and wizard’s tower. These cliffs are the domain of the enigmatic “Mr. Stitches,” a reclusive figure whose experiments delve into blurring the boundaries between life and death, the mortal world and purgatory. From the arrow slits near the tower's summit, an eerie green light spills into the night: a product of Mr. Stitches’ arcane alchemy and sorcery. This spectral glow serves as a beacon for sailors braving the stormy waters, earning the lighthouse its name.
Despite its utility, Oneya Lighthouse is shrouded in mystery. Mr. Stitches remains a complete recluse; although many claim to have glimpsed him, none can definitively describe his appearance. Whispers throughout Triton call him a monster. But the truth, like the man himself, remains hidden within the tower's stone walls.
Mau'Afi
The Mau’Afi are devoted followers of the Afi the Earth Father, elemental god of land. This orcish nation is easily recognized by the long red ribbons woven into their hair and garments, symbolizing Afi’s magma. The heart of their nation is Soudak’Afi, a tower city built within the jagged fissures of a volcanic vent. The city rises from the depths with its structures seamlessly integrated into the rugged terrain. Bridges reach from the tower to create roads through the vast network of ancient lava tubes crisscrossing the island.
Asna'Galu
The Asna’Galu are devout followers of the Sea Beast, Galu, a primal deity revered as the keeper of the tides and wisdom. This orcish nation lives in harmony with the ocean, their lives centered on fishing, seafaring, and the pursuit of balance. They believe that only the wise will be spared when the great floods rise, and Galu drowns the land at the end of days. The Asna’Galu hold wisdom as their highest virtue, viewing it as the key to understanding the Sea Beast’s will. Their villages are built on stilts above tidal flats or anchored to rocky shores with homes crafted to move with the ebb and flow of the sea.
Nu'Lagi
The Nu'Lagi are the devout followers of Lagi, the Sky Mother, a tempestuous deity embodying the vastness of the sky. This orc nation makes its home on high cliffs and rugged plateaus where they believe they are closer to Lagi. Known for their technological ingenuity, the Nu'Lagi are the most advanced of the three nations, with airships and gauge technology. They view these innovations as divine gifts of Lagi’s will, granting them dominance in war. Nu'Lagi warriors dust their skin with grey charcoal and dye their flesh to resemble the ashen hues of storm clouds. This connection to the volatile sky is reflected in their culture, with virtues adaptation and change.
Tiberius Reef
Marking the boundary between Triton Bay and Keelhaul Coast, Tiberius Reef is a maze of treacherous jagged coral. It is notorious as the hunting ground of Rayray, an infamous atlantean psychopath whose shark-like monstrosities control the area ruthlessly. For travelers passing through the reef without the Reyrey’s permission is risky. His toll is high, but the alternative is far worse: an encounter with his sharks, whose unmatched sense of smell makes escape nearly impossible. The reef itself is a natural labyrinth, with sharp coral formations and hidden underwater currents that can disorient even seasoned navigators. Local legend holds that those who are caught sneaking through the reef are always butchered down to a single sailor who is beached on the corals, left to pass along the warning.

